Angband
ui-mon-lore.h
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1 
19 #ifndef UI_MONSTER_LORE_H
20 #define UI_MONSTER_LORE_H
21 
22 void lore_title(textblock *tb, const monster_race *r_ptr);
23 void lore_description(textblock *tb, const monster_race *race, const monster_lore *original_lore, bool spoilers);
24 void lore_show_interactive(const monster_race *race, const monster_lore *lore);
25 void lore_show_subwindow(const monster_race *race, const monster_lore *lore);
26 
27 #endif /* UI_MONSTER_LORE_H */