Game management for the traditional text UI. More...
|Initialise the command list. |
|unsigned char||cmd_lookup_key (cmd_code lookup_cmd, int mode)|
|unsigned char||cmd_lookup_key_unktrl (cmd_code lookup_cmd, int mode)|
|cmd_code||cmd_lookup (unsigned char key, int mode)|
|Parse and execute the current command Give "Warning" on illegal commands. |
|errr||textui_get_cmd (cmd_context context)|
|void||check_for_player_interrupt (game_event_type type, game_event_data *data, void *user)|
|Allow for user abort during repeated commands, running and resting. |
|void||play_game (bool new_game)|
|Play Angband. |
|void||savefile_set_name (const char *fname)|
|Set the savefile name. |
|Save the game. |
|Close up the current game (player may or may not be dead) |
|Buffer to hold the current savefile name. |
Game management for the traditional text UI.
Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke Copyright (c) 2015 Nick McConnell
This work is free software; you can redistribute it and/or modify it under the terms of either:
a) the GNU General Public License as published by the Free Software Foundation, version 2, or
b) the "Angband licence": This software may be copied and distributed for educational, research, and not for profit purposes provided that this copyright and statement are included in all such copies. Other copyrights may also apply.
Allow for user abort during repeated commands, running and resting.
This will only check during every 128th game turn while resting.
References cmd_get_nrepeats(), disturb(), EVENT_INPUT_FLUSH, event_signal(), EVT_NONE, inkey_ex(), inkey_scan, msg, player_is_resting(), player_upkeep::running, SCAN_INSTANT, turn, ui_event::type, and player::upkeep.
Close up the current game (player may or may not be dead)
Note that the savefile is not saved until the tombstone is actually displayed and the player has a chance to examine the inventory and such. This allows cheating if the game is equipped with a "quit without save" method. XXX XXX XXX
References keypress::code, death_knowledge(), death_screen(), ESCAPE, EVENT_INPUT_FLUSH, EVENT_LEAVE_GAME, EVENT_MESSAGE_FLUSH, event_signal(), handle_stuff(), inkey(), player::is_dead, lore_save(), term::mapped_flag, msg, predict_score(), prt(), save_game(), savefile, savefile_save(), screen_save_depth, signals_handle_tstp(), signals_ignore_tstp(), Term, and player::upkeep.
Save the game.
References ANGBAND_DIR_USER, player::died_from, disturb(), EVENT_MESSAGE_FLUSH, event_signal(), handle_stuff(), my_strcpy(), option_dump(), path, path_build(), player_safe_name(), prefs_save(), prt(), savefile, savefile_save(), signals_handle_tstp(), signals_ignore_tstp(), strnfmt(), Term_fresh(), TRUE, and player::upkeep.
Parse and execute the current command Give "Warning" on illegal commands.
References cmd_info::cmd, cmdq_push_repeat(), do_cmd_redraw(), do_cmd_unknown(), EVT_BUTTON, EVT_KBRD, EVT_MOUSE, EVT_RESIZE, cmd_info::hook, KC_ENTER, cmd_info::key, ui_event::key, key_confirm_command(), KEYMAP_MODE_ORIG, KEYMAP_MODE_ROGUE, OPT, cmd_info::prereq, textui_action_menu_choose(), textui_get_command(), textui_process_click(), textui_process_key(), TRUE, and ui_event::type.
Referenced by textui_get_cmd().