Angband
Data Fields
square Struct Reference

#include <cave.h>

Data Fields

byte feat
bitflaginfo
byte cost
byte when
s16b mon
struct objectobj
struct traptrap

Field Documentation

byte cost
byte feat
bitflag* info

Referenced by add_monster_lights(), become_viewable(), build_room_of_chambers(), build_room_template(), build_vault(), cave_free(), cave_generate(), cave_illuminate(), cave_light(), cave_new(), cave_unlight(), chunk_copy(), chunk_write(), do_cmd_disarm_aux(), do_cmd_wiz_query(), effect_handler_DESTRUCTION(), effect_handler_DETECT_DOORS(), effect_handler_DETECT_GOLD(), effect_handler_DETECT_STAIRS(), effect_handler_DETECT_TRAPS(), effect_handler_EARTHQUAKE(), effect_handler_MAP_AREA(), effect_handler_TELEPORT(), effect_handler_TELEPORT_TO(), effect_handler_THRUST_AWAY(), effect_handler_TRAP_RUNE_SUMMON(), fill_xrange(), fill_yrange(), forget_view(), generate_mark(), generate_room(), generate_starburst_room(), hit_trap(), labyrinth_chunk(), mark_wasseen(), move_player(), place_feeling(), place_trap(), player_can_see_bold(), player_has_los_bold(), process_monster_can_move(), process_monster_glyph(), project(), project_feature_handler_DARK_WEAK(), project_feature_handler_KILL_DOOR(), project_feature_handler_KILL_TRAP(), project_feature_handler_KILL_WALL(), project_feature_handler_LIGHT_WEAK(), project_feature_handler_MAKE_DOOR(), rd_dungeon_aux(), square_is_granite_with_flag(), square_isdedge(), square_isdtrap(), square_isfeel(), square_isglow(), square_isinvis(), square_ismark(), square_ismon_restrict(), square_isno_esp(), square_isno_map(), square_isno_teleport(), square_isproject(), square_isroom(), square_isseen(), square_istrap(), square_isvault(), square_isview(), square_iswall_inner(), square_iswall_outer(), square_iswall_solid(), square_note_spot(), square_reveal_trap(), square_set_feat(), square_verify_trap(), square_wasseen(), twall(), update_one(), update_view(), wiz_dark(), wiz_light(), and wr_dungeon_aux().

s16b mon
struct object* obj
struct trap* trap
byte when

The documentation for this struct was generated from the following file: