Angband
Data Fields
chunk Struct Reference

#include <cave.h>

Data Fields

char * name
s32b created_at
int depth
byte feeling
u32b obj_rating
u32b mon_rating
bool good_item
int height
int width
u16b feeling_squares
intfeat_count
byte ** feat
s16b ** m_idx
struct square ** squares
struct monstermonsters
u16b mon_max
u16b mon_cnt
int mon_current

Field Documentation

s32b created_at
int depth
byte** feat

Referenced by build_store().

int* feat_count
byte feeling
u16b feeling_squares
bool good_item
int height

Referenced by build_circular(), build_color_point(), build_colors(), build_crossed(), build_huge(), build_large(), build_moria(), build_nest(), build_overlap(), build_pit(), build_room_of_chambers(), build_room_template(), build_simple(), build_streamer(), build_vault(), cave_find(), cave_forget_flow(), cave_free(), cave_generate(), cave_illuminate(), cave_known(), cave_new(), cave_update_flow(), chunk_copy(), chunk_validate_objects(), classic_gen(), clear_small_regions(), connect_caverns(), display_map(), drop_near(), effect_handler_DETECT_DOORS(), effect_handler_DETECT_EVIL(), effect_handler_DETECT_GOLD(), effect_handler_DETECT_INVISIBLE_MONSTERS(), effect_handler_DETECT_OBJECTS(), effect_handler_DETECT_STAIRS(), effect_handler_DETECT_TRAPS(), effect_handler_DETECT_VISIBLE_MONSTERS(), effect_handler_MAP_AREA(), effect_handler_SENSE_OBJECTS(), ensure_connectedness(), fill_terrain_info(), find_artifact(), forget_view(), gauntlet_gen(), hard_centre_gen(), ignore_point(), init_cavern(), join_region(), join_regions(), lair_gen(), map_info(), mark_wasseen(), modified_chunk(), modified_gen(), modify_panel(), moria_chunk(), moria_gen(), mutate_cavern(), new_player_spot(), object_flavor_aware(), object_list_collect(), pick_and_place_distant_monster(), place_feeling(), rd_dungeon(), rd_dungeon_aux(), recharge_objects(), room_build(), run_test(), square_in_bounds(), square_in_bounds_fully(), target_set_interactive(), town_gen(), town_gen_layout(), update_minimap_subwindow(), update_view(), wiz_dark(), wiz_light(), wr_dungeon_aux(), wr_objects_aux(), and wr_traps_aux().

s16b** m_idx
u16b mon_cnt
int mon_current
u16b mon_max
u32b mon_rating
struct monster* monsters

Referenced by cave_free(), cave_monster(), and cave_new().

char* name
u32b obj_rating
struct square** squares

Referenced by add_monster_lights(), become_viewable(), build_room_of_chambers(), build_room_template(), build_tunnel(), build_vault(), cave_forget_flow(), cave_free(), cave_generate(), cave_illuminate(), cave_known(), cave_light(), cave_new(), cave_unlight(), cave_update_flow(), chunk_copy(), chunk_validate_objects(), chunk_write(), compact_monsters_aux(), context_menu_cave(), delete_monster(), delete_monster_idx(), do_cmd_alter_aux(), do_cmd_close(), do_cmd_disarm(), do_cmd_disarm_aux(), do_cmd_tunnel(), do_cmd_walk_test(), do_cmd_wiz_features(), do_cmd_wiz_hack_ben(), do_cmd_wiz_query(), drop_near(), effect_handler_DESTRUCTION(), effect_handler_DETECT_DOORS(), effect_handler_DETECT_GOLD(), effect_handler_DETECT_STAIRS(), effect_handler_DETECT_TRAPS(), effect_handler_EARTHQUAKE(), effect_handler_MAP_AREA(), effect_handler_TELEPORT(), effect_handler_TELEPORT_TO(), effect_handler_THRUST_AWAY(), effect_handler_TRAP_RUNE_SUMMON(), fill_xrange(), fill_yrange(), find_safety(), findpath(), floor_carry(), forget_view(), generate_mark(), generate_room(), generate_starburst_room(), get_moves_fear(), get_moves_flow(), hit_trap(), hollow_out_room(), labyrinth_chunk(), make_chamber(), make_inner_chamber_wall(), map_info(), mark_wasseen(), monster_can_flow(), monster_swap(), move_player(), mutate_cavern(), num_traps(), place_feeling(), place_monster(), place_trap(), player_can_see_bold(), player_has_los_bold(), player_place(), process_monster_can_move(), process_monster_glyph(), process_monster_multiply(), project(), project_feature_handler_DARK_WEAK(), project_feature_handler_KILL_DOOR(), project_feature_handler_KILL_TRAP(), project_feature_handler_KILL_WALL(), project_feature_handler_LIGHT_WEAK(), project_feature_handler_MAKE_DOOR(), project_m(), project_p(), project_path(), ranged_helper(), rd_dungeon_aux(), rd_traps_aux(), run_test(), square_apparent_name(), square_digging(), square_door_power(), square_excise_object(), square_feat(), square_free_trap(), square_hasgoldvein(), square_is_granite_with_flag(), square_is_monster_walkable(), square_isboring(), square_isbrokendoor(), square_iscloseddoor(), square_isdedge(), square_isdoor(), square_isdownstairs(), square_isdtrap(), square_isfeel(), square_isfloor(), square_isglow(), square_isinteresting(), square_isinvis(), square_ismagma(), square_ismark(), square_ismon_restrict(), square_isno_esp(), square_isno_map(), square_isno_teleport(), square_isopen(), square_isopendoor(), square_ispassable(), square_isperm(), square_isplayer(), square_isproject(), square_isprojectable(), square_isquartz(), square_isrock(), square_isroom(), square_isrubble(), square_issecretdoor(), square_isseen(), square_isshop(), square_isstairs(), square_istrap(), square_isupstairs(), square_isvault(), square_isview(), square_iswall_inner(), square_iswall_outer(), square_iswall_solid(), square_monster(), square_note_spot(), square_noticeable(), square_object(), square_player_trap_allowed(), square_remove_trap(), square_reveal_trap(), square_seemslikewall(), square_set_door_lock(), square_set_feat(), square_shopnum(), square_trap_flag(), square_trap_specific(), square_upgrade_mineral(), square_verify_trap(), square_wasseen(), target_accept(), target_get_monsters(), target_recall_loop_object(), target_set_interactive_aux(), town_gen(), twall(), update_one(), update_view(), wipe_mon_list(), wiz_dark(), wiz_light(), wr_dungeon_aux(), wr_objects_aux(), and wr_traps_aux().

int width

Referenced by build_circular(), build_color_point(), build_colors(), build_crossed(), build_huge(), build_large(), build_moria(), build_nest(), build_overlap(), build_pit(), build_room_of_chambers(), build_room_template(), build_simple(), build_streamer(), build_vault(), cave_find(), cave_forget_flow(), cave_free(), cave_generate(), cave_illuminate(), cave_known(), cave_new(), cave_update_flow(), chunk_copy(), chunk_validate_objects(), classic_gen(), clear_small_regions(), connect_caverns(), display_map(), drop_near(), effect_handler_DETECT_DOORS(), effect_handler_DETECT_EVIL(), effect_handler_DETECT_GOLD(), effect_handler_DETECT_INVISIBLE_MONSTERS(), effect_handler_DETECT_OBJECTS(), effect_handler_DETECT_STAIRS(), effect_handler_DETECT_TRAPS(), effect_handler_DETECT_VISIBLE_MONSTERS(), effect_handler_MAP_AREA(), effect_handler_SENSE_OBJECTS(), ensure_connectedness(), fill_terrain_info(), find_artifact(), forget_view(), gauntlet_gen(), hard_centre_gen(), ignore_point(), init_cavern(), join_region(), join_regions(), lair_gen(), map_info(), mark_wasseen(), modified_chunk(), modified_gen(), modify_panel(), moria_chunk(), moria_gen(), mutate_cavern(), new_player_spot(), object_flavor_aware(), object_list_collect(), pick_and_place_distant_monster(), place_feeling(), rd_dungeon(), rd_dungeon_aux(), recharge_objects(), room_build(), run_test(), square_in_bounds(), square_in_bounds_fully(), target_set_interactive(), town_gen(), town_gen_layout(), update_minimap_subwindow(), update_view(), wiz_dark(), wiz_light(), wr_dungeon_aux(), wr_objects_aux(), and wr_traps_aux().


The documentation for this struct was generated from the following file: