Highscore handling for Angband. More...
|Semi-Portable High Score List Entry (128 bytes) More...|
|Maximum number of high scores in the high score file. |
|size_t||highscore_read (high_score scores, size_t sz)|
|Read in a highscore file. |
|size_t||highscore_where (const high_score *entry, const high_score scores, size_t sz)|
|Just determine where a new score would be placed Return the location (0 is best) or -1 on failure. |
|size_t||highscore_add (const high_score *entry, high_score scores, size_t sz)|
|void||build_score (high_score *entry, const char *died_from, time_t *death_time)|
|void||enter_score (time_t *death_time)|
|Enters a players name on a hi-score table, if "legal". |
Highscore handling for Angband.
Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
This work is free software; you can redistribute it and/or modify it under the terms of either:
a) the GNU General Public License as published by the Free Software Foundation, version 2, or
b) the "Angband licence": This software may be copied and distributed for educational, research, and not for profit purposes provided that this copyright and statement are included in all such copies. Other copyrights may also apply.
|#define MAX_HISCORES 100|
References player::au, buildid, player_class::cidx, player::class, high_score::cur_dun, high_score::cur_lev, high_score::day, player::depth, player_other::full_name, high_score::gold, high_score::how, player::lev, player::max_depth, high_score::max_dun, high_score::max_lev, player::max_lev, my_strcpy(), op_ptr, high_score::p_c, high_score::p_r, player_uid, high_score::pts, player::race, player_race::ridx, strnfmt(), total_points(), turn, high_score::turns, high_score::uid, high_score::what, and high_score::who.
|void enter_score||(||time_t *||death_time||)|
Enters a players name on a hi-score table, if "legal".
Assumes "signals_ignore_tstp()" has been called.
References build_score(), player::died_from, EVENT_MESSAGE_FLUSH, event_signal(), highscore_add(), highscore_read(), highscore_write(), MAX_HISCORES, msg, N_ELEMENTS, player::noscore, NOSCORE_DEBUG, NOSCORE_WIZARD, op_ptr, OP_SCORE, player_other::opt, option_type(), streq, and player::total_winner.
Referenced by death_knowledge().