Quest-related variables and functions. More...
|bool||is_quest (int level)|
|Check if the given level is a quest level. |
|void||player_quests_reset (struct player *p)|
|Copy all the standard quests to the player quest history. |
|void||player_quests_free (struct player *p)|
|Free the player quests. |
|bool||quest_check (const struct monster *m)|
|Check if this (now dead) monster is a quest monster, and act appropriately. |
|struct quest *||quests|
|Array of quests. |
Quest-related variables and functions.
Copyright (c) 2013 Angband developers
This work is free software; you can redistribute it and/or modify it under the terms of either:
a) the GNU General Public License as published by the Free Software Foundation, version 2, or
b) the "Angband licence": This software may be copied and distributed for educational, research, and not for profit purposes provided that this copyright and statement are included in all such copies. Other copyrights may also apply.
Check if this (now dead) monster is a quest monster, and act appropriately.
References build_quest_stairs(), quest::cur_num, FALSE, monster_race::flags, monster::fx, monster::fy, i, quest::level, monster_race::level, msg, PR_TITLE, angband_constants::quest_max, player::quests, monster::race, player_upkeep::redraw, rf_has, player::total_winner, TRUE, player::upkeep, and z_info.
Referenced by monster_death().
|struct file_parser quests_parser|