Angband
mon-attack.h
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19 #ifndef MONSTER_ATTACK_H
20 #define MONSTER_ATTACK_H
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22 bool make_attack_spell(struct monster *m);
23 bool check_hit(struct player *p, int power, int level);
24 int adjust_dam_armor(int damage, int ac);
25 bool make_attack_normal(struct monster *m_ptr, struct player *p);
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29 #endif /* !MONSTER_ATTACK_H */