list-player-timed.h File Reference

timed player properties More...

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Detailed Description

timed player properties

Adjusting these flags will break savefiles. Flags below start from 0 on line 25, so a flag's sequence number is its line number minus 24.

Note that CUT and STUN need special treatment

Fields: symbol - the effect name on_begin - the message on beginning the effect on_end - the message on ending the effect on_increase - the message on the effect increasing on_decrease - the message on the effect decreasing flag_redraw - the things to be redrawn when the effect is set flag_update - the things to be updated when the effect is set msg - the message type for this effect code - determines what flag type makes the effect fail: 1 means object flag, 2 means resist, 3 means vulnerabiity fail - the actual flag that causes the failure