Angband
list-options.h
Go to the documentation of this file.
1 
10 /* name description
11 type normal */
12 OP(none, "",
13 SPECIAL, FALSE)
14 OP(rogue_like_commands, "Use the roguelike command keyset",
16 OP(use_sound, "Use sound",
17 INTERFACE, FALSE)
18 OP(show_damage, "Show damage player deals to monsters",
19 INTERFACE, FALSE)
20 OP(use_old_target, "Use old target by default",
21 INTERFACE, FALSE)
22 OP(pickup_always, "Always pickup items",
23 INTERFACE, FALSE)
24 OP(pickup_inven, "Always pickup items matching inventory",
25 INTERFACE, TRUE)
26 OP(show_flavors, "Show flavors in object descriptions",
27 INTERFACE, FALSE)
28 OP(show_target, "Highlight target with cursor",
29 INTERFACE, TRUE)
30 OP(disturb_near, "Disturb whenever viewable monster moves",
31 INTERFACE, TRUE)
32 OP(solid_walls, "Show walls as solid blocks",
33 INTERFACE, FALSE)
34 OP(hybrid_walls, "Show walls with shaded background",
35 INTERFACE, FALSE)
36 OP(view_yellow_light, "Color: Illuminate torchlight in yellow",
37 INTERFACE, FALSE)
38 OP(animate_flicker, "Color: Shimmer multi-colored things",
39 INTERFACE, FALSE)
40 OP(center_player, "Center map continuously",
41 INTERFACE, FALSE)
42 OP(purple_uniques, "Color: Show unique monsters in purple",
43 INTERFACE, FALSE)
44 OP(auto_more, "Automatically clear '-more-' prompts",
45 INTERFACE, FALSE)
46 OP(hp_changes_color, "Color: Player color indicates % hit points",
47 INTERFACE, TRUE)
48 OP(mouse_movement, "Allow mouse clicks to move the player",
49 INTERFACE, TRUE)
50 OP(notify_recharge, "Notify on object recharge",
51 INTERFACE, FALSE)
52 OP(cheat_hear, "Cheat: Peek into monster creation",
53 CHEAT, FALSE)
54 OP(score_hear, "Score: Peek into monster creation",
55 SCORE, FALSE)
56 OP(cheat_room, "Cheat: Peek into dungeon creation",
57 CHEAT, FALSE)
58 OP(score_room, "Score: Peek into dungeon creation",
59 SCORE, FALSE)
60 OP(cheat_xtra, "Cheat: Peek into something else",
61 CHEAT, FALSE)
62 OP(score_xtra, "Score: Peek into something else",
63 SCORE, FALSE)
64 OP(cheat_know, "Cheat: Know complete monster info",
65 CHEAT, FALSE)
66 OP(score_know, "Score: Know complete monster info",
67 SCORE, FALSE)
68 OP(cheat_live, "Cheat: Allow player to avoid death",
69 CHEAT, FALSE)
70 OP(score_live, "Score: Allow player to avoid death",
71 SCORE, FALSE)
72 OP(birth_randarts, "Randomise the artifacts (except a very few)",
73 BIRTH, FALSE)
74 OP(birth_no_recall, "Word of Recall has no effect",
75 BIRTH, FALSE)
76 OP(birth_no_artifacts, "Restrict creation of artifacts",
77 BIRTH, FALSE)
78 OP(birth_no_stacking, "Don't stack objects on the floor",
79 BIRTH, FALSE)
80 OP(birth_no_preserve, "Lose artifacts when leaving level",
81 BIRTH, FALSE)
82 OP(birth_no_stairs, "Don't generate connected stairs",
83 BIRTH, FALSE)
84 OP(birth_no_feelings, "Don't show level feelings",
85 BIRTH, FALSE)
86 OP(birth_no_selling, "Items always sell for 0 gold",
87 BIRTH, TRUE)
88 OP(birth_keep_randarts, "Use previous set of randarts",
89 BIRTH, TRUE)
90 OP(birth_start_kit, "Start with a kit of useful gear",
91 BIRTH, TRUE)
92 OP(birth_ai_learn, "Monsters learn from their mistakes",
93 BIRTH, FALSE)
94 OP(birth_force_descend, "Force player descent",
95 BIRTH, FALSE)
96