Angband
Functions | Variables
list-options.h File Reference

options More...

Go to the source code of this file.

Functions

 OP (none,"", SPECIAL, FALSE) OP(rogue_like_commands
Use the roguelike command FALSE OP (use_sound,"Use sound", INTERFACE, FALSE) OP(show_damage
Use the roguelike command
FALSE Show damage player deals
to FALSE 
OP (use_old_target,"Use old target by default", INTERFACE, FALSE) OP(pickup_always
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE 
OP (pickup_inven,"Always pickup items matching inventory", INTERFACE, TRUE) OP(show_flavors
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE 
OP (show_target,"Highlight target with cursor", INTERFACE, TRUE) OP(disturb_near
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE 
OP (solid_walls,"Show walls as solid blocks", INTERFACE, FALSE) OP(hybrid_walls
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE 
OP (view_yellow_light,"Color: Illuminate torchlight in yellow", INTERFACE, FALSE) OP(animate_flicker
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE 
OP (center_player,"Center map continuously", INTERFACE, FALSE) OP(purple_uniques
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE 
OP (auto_more,"Automatically clear '-more-' prompts", INTERFACE, FALSE) OP(hp_changes_color
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE 
OP (mouse_movement,"Allow mouse clicks to move the player", INTERFACE, TRUE) OP(notify_recharge
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE 
OP (cheat_hear,"Cheat: Peek into monster creation", CHEAT, FALSE) OP(score_hear
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE 
OP (cheat_room,"Cheat: Peek into dungeon creation", CHEAT, FALSE) OP(score_room
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE 
OP (cheat_xtra,"Cheat: Peek into something else", CHEAT, FALSE) OP(score_xtra
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE 
OP (cheat_know,"Cheat: Know complete monster info", CHEAT, FALSE) OP(score_know
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE 
OP (cheat_live,"Cheat: Allow player to avoid death", CHEAT, FALSE) OP(score_live
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE 
OP (birth_randarts,"Randomise the artifacts (except a very few)", BIRTH, FALSE) OP(birth_no_recall
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no FALSE 
OP (birth_no_artifacts,"Restrict creation of artifacts", BIRTH, FALSE) OP(birth_no_stacking
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no FALSE Don t
stack objects on the FALSE 
OP (birth_no_preserve,"Lose artifacts when leaving level", BIRTH, FALSE) OP(birth_no_stairs
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no FALSE Don t
stack objects on the FALSE Don
t generate connected FALSE 
OP (birth_no_feelings,"Don't show level feelings", BIRTH, FALSE) OP(birth_no_selling
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no FALSE Don t
stack objects on the FALSE Don
t generate connected FALSE
Items always sell for TRUE 
OP (birth_keep_randarts,"Use previous set of randarts", BIRTH, TRUE) OP(birth_start_kit
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no FALSE Don t
stack objects on the FALSE Don
t generate connected FALSE
Items always sell for TRUE
Start with a kit of useful
TRUE 
OP (birth_ai_learn,"Monsters learn from their mistakes", BIRTH, FALSE) OP(birth_force_descend

Variables

Use the roguelike command keyset
Use the roguelike command INTERFACE
Use the roguelike command
FALSE Show damage player deals
to 
monsters
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup 
items
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object 
descriptions
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster 
moves
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded 
background
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE 
Color
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object 
recharge
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE 
Score
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE 
SCORE
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no 
effect
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no 
BIRTH
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no FALSE Don t
stack objects on the 
floor
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no FALSE Don t
stack objects on the FALSE Don
t generate connected 
stairs
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no FALSE Don t
stack objects on the FALSE Don
t generate connected FALSE
Items always sell for 
gold
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no FALSE Don t
stack objects on the FALSE Don
t generate connected FALSE
Items always sell for TRUE
Start with a kit of useful 
gear
Use the roguelike command
FALSE Show damage player deals
to FALSE Always pickup FALSE
Show flavors in object FALSE
Disturb whenever viewable
monster TRUE Show walls with
shaded FALSE FALSE FALSE TRUE
Notify on object FALSE FALSE
FALSE FALSE FALSE FALSE Word
of Recall has no FALSE Don t
stack objects on the FALSE Don
t generate connected FALSE
Items always sell for TRUE
Start with a kit of useful
TRUE Force player 
descent

Detailed Description

options

Currently, if there are more than 20 of any option type, the later ones will be ignored Cheat options need to be followed by corresponding score options

Function Documentation

OP ( none  ,
""  ,
SPECIAL  ,
FALSE   
)
Use the roguelike command FALSE OP ( use_sound  ,
"Use sound ,
INTERFACE  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE OP ( use_old_target  ,
"Use old target by default"  ,
INTERFACE  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE OP ( pickup_inven  ,
"Always pickup items matching inventory"  ,
INTERFACE  ,
TRUE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE OP ( show_target  ,
"Highlight target with cursor"  ,
INTERFACE  ,
TRUE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE OP ( solid_walls  ,
"Show walls as solid blocks"  ,
INTERFACE  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE OP ( view_yellow_light  ,
"Color: Illuminate torchlight in yellow"  ,
INTERFACE  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE OP ( center_player  ,
"Center map continuously"  ,
INTERFACE  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE OP ( auto_more  ,
"Automatically clear '-more-' prompts"  ,
INTERFACE  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE OP ( mouse_movement  ,
"Allow mouse clicks to move the player ,
INTERFACE  ,
TRUE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE OP ( cheat_hear  ,
"Cheat: Peek into monster creation"  ,
CHEAT  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE OP ( cheat_room  ,
"Cheat: Peek into dungeon creation"  ,
CHEAT  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE OP ( cheat_xtra  ,
"Cheat: Peek into something else"  ,
CHEAT  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE OP ( cheat_know  ,
"Cheat: Know complete monster info"  ,
CHEAT  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE OP ( cheat_live  ,
"Cheat: Allow player to avoid death"  ,
CHEAT  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE OP ( birth_randarts  ,
"Randomise the artifacts (except a very few)"  ,
BIRTH  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no FALSE OP ( birth_no_artifacts  ,
"Restrict creation of artifacts"  ,
BIRTH  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no FALSE Don t stack objects on the FALSE OP ( birth_no_preserve  ,
"Lose artifacts when leaving level ,
BIRTH  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no FALSE Don t stack objects on the FALSE Don t generate connected FALSE OP ( birth_no_feelings  ,
"Don't show level feelings"  ,
BIRTH  ,
FALSE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no FALSE Don t stack objects on the FALSE Don t generate connected FALSE Items always sell for TRUE OP ( birth_keep_randarts  ,
"Use previous set of randarts"  ,
BIRTH  ,
TRUE   
)
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no FALSE Don t stack objects on the FALSE Don t generate connected FALSE Items always sell for TRUE Start with a kit of useful TRUE OP ( birth_ai_learn  ,
"Monsters learn from their mistakes"  ,
BIRTH  ,
FALSE   
)

Variable Documentation

Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no FALSE Don t stack objects on the FALSE Don t generate connected FALSE Items always sell for TRUE Start with a kit of useful TRUE Force player BIRTH
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE Color
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no FALSE Don t stack objects on the FALSE Don t generate connected FALSE Items always sell for TRUE Start with a kit of useful TRUE Force player descent
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object descriptions
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no effect
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no FALSE Don t stack objects on the floor
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no FALSE Don t stack objects on the FALSE Don t generate connected FALSE Items always sell for TRUE Start with a kit of useful gear
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no FALSE Don t stack objects on the FALSE Don t generate connected FALSE Items always sell for gold
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object INTERFACE
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup items

Referenced by display_string().

Use the roguelike command keyset
Use the roguelike command FALSE Show damage player deals to monsters
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster moves
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object recharge
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE Score
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE SCORE
Use the roguelike command FALSE Show damage player deals to FALSE Always pickup FALSE Show flavors in object FALSE Disturb whenever viewable monster TRUE Show walls with shaded FALSE FALSE FALSE TRUE Notify on object FALSE FALSE FALSE FALSE FALSE FALSE Word of Recall has no FALSE Don t stack objects on the FALSE Don t generate connected stairs