object flags for all objects More...
object flags for all objects
Changing flag order will break savefiles. Flags below start from 0 on line 17, so a flag's sequence number is its line number minus 17.
index: the flag number id: when the flag is IDd type: what type of flag is it? power: base power rating for the flag (0 means it is unused or derived) message: what is printed when the flag is IDd (but see also identify.c and list-slays.h)