Angband
list-elements.h
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1 
16 /* name desc blind desc num denom divisor cap color */
17 ELEM(ACID, "acid", "acid", 1, RV(3,0,0,0), 3, 1600, COLOUR_SLATE)
18 ELEM(ELEC, "lightning", "lightning", 1, RV(3,0,0,0), 3, 1600, COLOUR_BLUE)
19 ELEM(FIRE, "fire", "fire", 1, RV(3,0,0,0), 3, 1600, COLOUR_RED)
20 ELEM(COLD, "cold", "cold", 1, RV(3,0,0,0), 3, 1600, COLOUR_WHITE)
21 ELEM(POIS, "poison", "poison", 1, RV(3,0,0,0), 3, 800, COLOUR_GREEN)
22 ELEM(LIGHT, "light", "something", 4, RV(6,1,6,0), 6, 400, COLOUR_ORANGE)
23 ELEM(DARK, "dark", "something", 4, RV(6,1,6,0), 6, 400, COLOUR_L_DARK)
24 ELEM(SOUND, "sound", "noise", 5, RV(6,1,6,0), 6, 500, COLOUR_YELLOW)
25 ELEM(SHARD, "shards", "something sharp", 6, RV(6,1,6,0), 6, 500, COLOUR_UMBER)
26 ELEM(NEXUS, "nexus", "something strange",6, RV(6,1,6,0), 6, 400, COLOUR_L_RED)
27 ELEM(NETHER, "nether", "something cold", 6, RV(6,1,6,0), 6, 550, COLOUR_L_GREEN)
28 ELEM(CHAOS, "chaos", "something strange",6, RV(6,1,6,0), 6, 500, COLOUR_VIOLET)
29 ELEM(DISEN, "disenchantment", "something strange",6, RV(6,1,6,0), 6, 500, COLOUR_VIOLET)
30 ELEM(WATER, "water", "water", 0, RV(0,0,0,0), 6, 0, COLOUR_SLATE)
31 ELEM(ICE, "ice", "something sharp", 1, RV(3,0,0,0), 6, 0, COLOUR_WHITE)
32 ELEM(GRAVITY, "gravity", "something strange",0, RV(0,0,0,0), 3, 200, COLOUR_L_WHITE)
33 ELEM(INERTIA, "inertia", "something strange",0, RV(0,0,0,0), 6, 200, COLOUR_L_WHITE)
34 ELEM(FORCE, "force", "something hard", 0, RV(0,0,0,0), 6, 200, COLOUR_UMBER)
35 ELEM(TIME, "time", "something strange",0, RV(0,0,0,0), 3, 150, COLOUR_L_BLUE)
36 ELEM(PLASMA, "plasma", "something", 0, RV(0,0,0,0), 6, 150, COLOUR_RED)
37 ELEM(METEOR, "a meteor", "something", 0, RV(0,0,0,0), 6, 0, COLOUR_RED)
38 ELEM(MISSILE, "a missile", "something", 0, RV(0,0,0,0), 6, 0, COLOUR_VIOLET)
39 ELEM(MANA, "mana", "something", 0, RV(0,0,0,0), 3, 1600, COLOUR_L_DARK)
40 ELEM(HOLY_ORB, "a holy orb", "something", 0, RV(0,0,0,0), 6, 0, COLOUR_L_DARK)
41 ELEM(ARROW, "an arrow", "something sharp", 0, RV(0,0,0,0), 6, 0, COLOUR_WHITE)