Angband
game-world.h
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1 
19 #ifndef GAME_WORLD_H
20 #define GAME_WORLD_H
21 
22 #include "cave.h"
23 
31 const byte extract_energy[200];
32 
33 bool is_daytime(void);
34 int turn_energy(int speed);
35 void play_ambient_sound(void);
36 void process_world(struct chunk *c);
37 void on_new_level(void);
38 void process_player(void);
39 void run_game_loop(void);
40 
41 #endif /* !GAME_WORLD_H */