Handle the UI bits that happen after the character dies. More...
|Handle character death. More...|
Handle the UI bits that happen after the character dies.
Copyright (c) 1987 - 2007 Angband contributors
This work is free software; you can redistribute it and/or modify it under the terms of either:
a) the GNU General Public License as published by the Free Software Foundation, version 2, or
b) the "Angband licence": This software may be copied and distributed for educational, research, and not for profit purposes provided that this copyright and statement are included in all such copies. Other copyrights may also apply.
Handle character death.
References area, keypress::code, display_winner(), EVENT_INPUT_FLUSH, EVENT_MESSAGE_FLUSH, event_signal(), EVT_KBRD, EVT_SELECT, menu::flags, get_check(), ui_event::key, KTRL, menu_free(), menu_layout(), menu_new_action(), menu_select(), MN_CASELESS_TAGS, N_ELEMENTS, print_tomb(), player::total_winner, and ui_event::type.
Referenced by close_game().