Angband
ui-command.h
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1 
19 #ifndef UI_COMMAND_H
20 #define UI_COMMAND_H
21 
22 void do_cmd_redraw(void);
23 void do_cmd_xxx_options(void);
24 void do_cmd_unknown(void);
25 void do_cmd_version(void);
26 void textui_cmd_suicide(void);
27 void textui_cmd_debug(void);
28 void html_screenshot(const char *path, int mode);
29 void do_cmd_save_screen(void);
30 void textui_cmd_rest(void);
31 void textui_quit(void);
32 
33 #endif /* UI_COMMAND_H */
char ** path
Definition: main.c:147
void do_cmd_xxx_options(void)
Display the options and redraw afterward.
Definition: ui-command.c:136
void textui_cmd_rest(void)
Get input for the rest command.
Definition: ui-command.c:227
void textui_cmd_debug(void)
Verify use of "debug" mode.
Definition: ui-command.c:174
void do_cmd_save_screen(void)
Hack – save a screen dump to a file.
Definition: ui-command.c:489
void textui_cmd_suicide(void)
Verify the suicide command.
Definition: ui-command.c:198
void do_cmd_unknown(void)
Invoked when the command isn't recognised.
Definition: ui-command.c:146
void html_screenshot(const char *path, int mode)
Take an html screenshot.
Definition: ui-command.c:307
void textui_quit(void)
Quit the game.
Definition: ui-command.c:264
void do_cmd_version(void)
Print the version and copyright notice.
Definition: ui-command.c:155
void do_cmd_redraw(void)
Redraw the screen.
Definition: ui-command.c:65