Angband
Data Fields
start_item Struct Reference

Items the player starts with. More...

#include <player.h>

Data Fields

int tval
 General object type (see TV_ macros) More...
 
int sval
 Object sub-type. More...
 
int min
 Minimum starting amount. More...
 
int max
 Maximum starting amount. More...
 
struct start_itemnext
 

Detailed Description

Items the player starts with.

Used in player_class and specified in class.txt.

Field Documentation

◆ max

int max

Maximum starting amount.

Referenced by parse_class_equip(), player_outfit(), and test_equip0().

◆ min

int min

Minimum starting amount.

Referenced by parse_class_equip(), player_outfit(), and test_equip0().

◆ next

struct start_item* next

◆ sval

int sval

Object sub-type.

Referenced by parse_class_equip(), player_outfit(), and test_equip0().

◆ tval

int tval

General object type (see TV_ macros)

Referenced by parse_class_equip(), player_outfit(), and test_equip0().


The documentation for this struct was generated from the following file: