Angband
structs.h
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1 
21 #ifndef STATS_STRUCTS_H
22 #define STATS_STRUCTS_H
23 
24 #include "effects.h"
25 #include "monster.h"
26 #include "mon-spell.h"
27 #include "obj-slays.h"
28 
32 typedef struct
33 {
34  u16b index; /* Effect index */
35  bool aim; /* Whether the effect requires aiming */
36  const char *desc; /* Effect description */
37 } info_entry;
38 
39 #endif /* STATS_STRUCTS_H */
uint16_t u16b
Definition: h-basic.h:169
const char * desc
Definition: structs.h:36
effect handling
u16b index
Definition: structs.h:34
Entries for spell/activation descriptions.
Definition: structs.h:32
Structures and functions for dealing with slays and brands.
Flags, structures and variables for monsters.
bool aim
Definition: structs.h:35
structures and functions for monster spells