Angband
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A player 'body'. More...
#include <player.h>
Data Fields | |
struct player_body * | next |
char * | name |
u16b | count |
struct equip_slot * | slots |
A player 'body'.
u16b count |
Referenced by calc_bonuses(), calc_light(), calc_mana(), cleanup_body(), cleanup_player(), decrease_timeouts(), display_player_equippy(), display_player_flag_info(), display_player_sust_info(), display_resistance_panel(), do_cmd_wiz_cure_all(), effect_handler_DISENCHANT(), equip_learn_after_time(), equip_learn_element(), equip_learn_flag(), equip_learn_on_defend(), equip_learn_on_melee_attack(), equip_learn_on_ranged_attack(), equipped_item_slot(), finish_parse_body(), gear_excise_object(), inven_takeoff(), key_confirm_command(), minus_ac(), o_obj_known_damage(), obj_known_damage(), object_is_equipped(), object_slot(), parse_body_slot(), player_embody(), prt_equippy(), py_attack_real(), rd_player(), scan_items(), show_equip(), slot_by_name(), slot_by_type(), textui_get_item(), wield_all(), wr_player(), and write_character_dump().
char* name |
Referenced by cleanup_body(), cleanup_player(), parse_body_body(), player_embody(), rd_player(), and wr_player().
struct player_body* next |
Referenced by cleanup_body(), finish_parse_body(), and parse_body_body().
struct equip_slot* slots |
Referenced by cleanup_body(), cleanup_player(), decrease_timeouts(), do_cmd_tunnel_aux(), do_cmd_wiz_cure_all(), equip_describe(), equip_mention(), equipped_item_by_slot_name(), equipped_item_slot(), finish_parse_body(), gear_excise_object(), inven_takeoff(), inven_wield(), o_obj_known_damage(), obj_known_blows(), obj_known_damage(), obj_known_digging(), obj_known_misc_combat(), object_slot(), parse_body_slot(), player_embody(), rd_gear_aux(), rd_player(), setup_tests(), slot_by_name(), slot_by_type(), slot_object(), slot_type_is(), spell_value_base_weapon_damage(), test_obj_can_refill(), wield_all(), and wr_player().