Angband
Data Fields
loc Struct Reference

#include <z-type.h>

Data Fields

int x
 
int y
 

Field Documentation

◆ x

int x

Referenced by become_viewable(), blow_knock_back(), build_circular(), build_colors(), build_crossed(), build_huge(), build_large(), build_moria(), build_nest(), build_overlap(), build_pit(), build_room_of_chambers(), build_room_template(), build_simple(), build_staircase(), build_store(), build_tunnel(), build_vault(), calc_lighting(), calc_mon_feeling(), calc_obj_feeling(), cave_find_in_range(), cave_free(), cave_illuminate(), cave_known(), cave_new(), choose_nearby_injured_kin(), clear_small_regions(), cmd_get_arg_point(), cmp_distance(), context_menu_player(), coords_desc(), correct_dir(), detect_monsters(), display_bolt(), display_explosion(), display_map(), distance(), do_cmd_pathfind(), do_cmd_redraw(), do_cmd_wiz_bamf(), do_cmd_wiz_features(), draw_path(), draw_rectangle(), effect_handler_DAMAGE(), effect_handler_DESTRUCTION(), effect_handler_DETECT_DOORS(), effect_handler_DETECT_GOLD(), effect_handler_DETECT_OBJECTS(), effect_handler_DETECT_STAIRS(), effect_handler_DETECT_TRAPS(), effect_handler_DRAIN_MANA(), effect_handler_EARTHQUAKE(), effect_handler_MAP_AREA(), effect_handler_SENSE_OBJECTS(), effect_handler_TELEPORT(), effect_handler_TELEPORT_LEVEL(), effect_handler_TIMED_INC(), effect_handler_TOUCH(), effect_handler_WEB(), event_signal_point(), fill_rectangle(), fill_terrain_info(), fill_xrange(), find_any_nearby_injured_kin(), find_nearby_grid(), find_space(), findpath(), floor_carry(), generate_mark(), generate_plus(), generate_room(), generate_starburst_room(), get_join_info(), get_min_level_size(), get_move_advance(), get_move_choose_direction(), get_move_find_safety(), get_move_flee(), grid_to_i(), i_to_grid(), lab_get_adjoin(), labyrinth_chunk(), lair_gen(), load_path(), loc(), loc_eq(), los(), make_chamber(), make_noise(), map_info(), mark_wasseen(), message_flags(), modified_chunk(), monster_can_hear(), monster_can_smell(), monster_change_shape(), monster_desc(), monster_list_collect(), monster_near_permwall(), monster_reduce_sleep(), monster_revert_shape(), monster_swap(), monster_turn_multiply(), motion_dir(), mutate_cavern(), next_grid(), object_list_collect(), object_see(), object_sense(), pathfind_direction_to(), pre_turn_refresh(), process_world(), project(), project_m_apply_side_effects(), project_path(), project_player_handler_NEXUS(), ranged_helper(), rd_dungeon_aux(), rd_item(), rd_monster(), rd_objects_aux(), rd_trap(), refresh(), sanitize_player_loc(), search(), set_marked_granite(), square_excise_object(), square_in_bounds(), square_in_bounds_fully(), square_light_spot(), square_memorize_traps(), square_set_feat(), square_set_known_feat(), square_set_mon(), square_set_obj(), square_set_trap(), summon_possible(), target_okay(), target_pick(), target_release(), target_set_interactive(), target_set_location(), target_set_monster(), target_sighted(), textui_get_command(), textui_process_click(), textui_target_closest(), thrust_away(), town_gen(), town_gen_layout(), update_maps(), update_mon(), update_scent(), update_statusline(), update_view(), update_view_one(), verify_panel_int(), wiz_dark(), wr_dungeon(), wr_dungeon_aux(), wr_item(), wr_monster(), and wr_trap().

◆ y

int y

Referenced by become_viewable(), blow_knock_back(), build_circular(), build_colors(), build_crossed(), build_huge(), build_large(), build_moria(), build_nest(), build_overlap(), build_pit(), build_room_of_chambers(), build_room_template(), build_simple(), build_staircase(), build_store(), build_tunnel(), build_vault(), calc_lighting(), cave_find_in_range(), cave_free(), cave_illuminate(), cave_known(), cave_new(), choose_nearby_injured_kin(), clear_small_regions(), cmd_get_arg_point(), cmp_distance(), context_menu_player(), coords_desc(), correct_dir(), detect_monsters(), display_bolt(), display_explosion(), display_map(), distance(), do_cmd_pathfind(), do_cmd_redraw(), do_cmd_wiz_bamf(), do_cmd_wiz_features(), draw_path(), draw_rectangle(), effect_handler_DAMAGE(), effect_handler_DESTRUCTION(), effect_handler_DETECT_DOORS(), effect_handler_DETECT_GOLD(), effect_handler_DETECT_OBJECTS(), effect_handler_DETECT_STAIRS(), effect_handler_DETECT_TRAPS(), effect_handler_DRAIN_MANA(), effect_handler_EARTHQUAKE(), effect_handler_MAP_AREA(), effect_handler_SENSE_OBJECTS(), effect_handler_TELEPORT(), effect_handler_TELEPORT_LEVEL(), effect_handler_TIMED_INC(), effect_handler_TOUCH(), effect_handler_WEB(), event_signal_point(), fill_rectangle(), fill_terrain_info(), fill_yrange(), find_any_nearby_injured_kin(), find_nearby_grid(), find_space(), findpath(), floor_carry(), generate_mark(), generate_plus(), generate_room(), generate_starburst_room(), get_join_info(), get_min_level_size(), get_move_advance(), get_move_choose_direction(), get_move_find_safety(), get_move_flee(), grid_to_i(), i_to_grid(), labyrinth_chunk(), load_path(), loc(), loc_eq(), los(), make_chamber(), make_noise(), map_info(), mark_wasseen(), message_flags(), modified_chunk(), monster_can_hear(), monster_can_smell(), monster_change_shape(), monster_desc(), monster_list_collect(), monster_near_permwall(), monster_reduce_sleep(), monster_revert_shape(), monster_swap(), monster_turn_multiply(), motion_dir(), mutate_cavern(), next_grid(), object_list_collect(), object_see(), object_sense(), pathfind_direction_to(), pre_turn_refresh(), prepare_next_level(), process_world(), project(), project_m_apply_side_effects(), project_path(), project_player_handler_NEXUS(), ranged_helper(), rd_dungeon_aux(), rd_item(), rd_monster(), rd_objects_aux(), rd_trap(), refresh(), sanitize_player_loc(), search(), set_marked_granite(), square_excise_object(), square_in_bounds(), square_in_bounds_fully(), square_light_spot(), square_memorize_traps(), square_set_feat(), square_set_known_feat(), square_set_mon(), square_set_obj(), square_set_trap(), summon_possible(), target_okay(), target_pick(), target_release(), target_set_interactive(), target_set_location(), target_set_monster(), target_sighted(), textui_get_command(), textui_process_click(), textui_target_closest(), thrust_away(), town_gen(), town_gen_layout(), update_maps(), update_mon(), update_scent(), update_statusline(), update_view(), update_view_one(), verify_panel_int(), wiz_dark(), wr_dungeon(), wr_dungeon_aux(), wr_item(), wr_monster(), and wr_trap().


The documentation for this struct was generated from the following file: