Angband
|
A single equipment slot. More...
#include <player.h>
Data Fields | |
struct equip_slot * | next |
u16b | type |
char * | name |
struct object * | obj |
A single equipment slot.
char* name |
Referenced by cleanup_body(), cleanup_player(), equip_describe(), equip_mention(), parse_body_slot(), player_embody(), rd_player(), slot_by_name(), and wr_player().
struct equip_slot* next |
Referenced by finish_parse_body(), and parse_body_slot().
struct object* obj |
Referenced by decrease_timeouts(), do_cmd_wiz_cure_all(), equipped_item_slot(), gear_excise_object(), inven_takeoff(), inven_wield(), obj_known_blows(), obj_known_damage(), obj_known_digging(), obj_known_misc_combat(), object_slot(), rd_gear_aux(), slot_by_type(), slot_object(), spell_value_base_weapon_damage(), test_obj_can_refill(), and wield_all().
u16b type |
Referenced by equip_describe(), equip_mention(), parse_body_slot(), player_embody(), rd_player(), slot_by_type(), slot_type_is(), and wr_player().