Angband
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Curse type. More...
#include <object.h>
Data Fields | |
struct curse * | next |
char * | name |
bool * | poss |
struct object * | obj |
char * | conflict |
char * | desc |
Curse type.
char* conflict |
Referenced by cleanup_curse(), curses_conflict(), and parse_curse_conflict().
char* desc |
Referenced by parse_curse_desc(), and rune_desc().
char* name |
Referenced by get_curse_display(), init_rune(), lookup_curse(), parse_curse_name(), player_learn_curse(), and remove_object_curse().
struct curse* next |
Referenced by finish_parse_curse(), and parse_curse_name().
struct object* obj |
Referenced by append_object_curse(), calc_bonuses(), cleanup_curse(), decrease_timeouts(), display_resistance_panel(), do_curse_effect(), object_curses_find_element(), object_curses_find_flags(), object_curses_find_modifiers(), object_curses_find_to_a(), object_curses_find_to_d(), object_curses_find_to_h(), parse_curse_combat(), parse_curse_dice(), parse_curse_effect(), parse_curse_expr(), parse_curse_flags(), parse_curse_msg(), parse_curse_name(), parse_curse_param(), parse_curse_time(), parse_curse_values(), and write_curse_kinds().
bool* poss |
Referenced by cleanup_curse(), parse_curse_name(), and parse_curse_type().