Angband
Data Fields
cave_profile Struct Reference

#include <generate.h>

Data Fields

struct cave_profilenext
 
const char * name
 
cave_builder builder
 
int block_size
 
int dun_rooms
 
int dun_unusual
 
int max_rarity
 
int n_room_profiles
 
struct tunnel_profile tun
 
struct streamer_profile str
 
struct room_profileroom_profiles
 
int cutoff
 

Field Documentation

◆ block_size

int block_size

Default height and width of dungeon blocks

Referenced by classic_gen(), lair_gen(), modified_gen(), moria_gen(), and parse_profile_params().

◆ builder

cave_builder builder

Function used to build the level

Referenced by cave_generate(), and parse_profile_name().

◆ cutoff

int cutoff

Used to see if we should try this dungeon

Referenced by choose_profile(), and parse_profile_cutoff().

◆ dun_rooms

int dun_rooms

Number of rooms to attempt

Referenced by classic_gen(), and parse_profile_params().

◆ dun_unusual

int dun_unusual

Level/chance of unusual room

Referenced by classic_gen(), modified_chunk(), moria_chunk(), and parse_profile_params().

◆ max_rarity

int max_rarity

Max number of room generation rarity levels

Referenced by parse_profile_params().

◆ n_room_profiles

int n_room_profiles

◆ name

const char* name

◆ next

struct cave_profile* next

◆ room_profiles

struct room_profile* room_profiles

◆ str

struct streamer_profile str

Used to build mineral streamers

Referenced by build_streamer(), classic_gen(), lair_gen(), modified_gen(), moria_gen(), and parse_profile_streamer().

◆ tun

struct tunnel_profile tun

Used to build tunnels

Referenced by build_tunnel(), parse_profile_tunnel(), and try_door().


The documentation for this struct was generated from the following file: