Angband
Data Fields
artifact_set_data Struct Reference

#include <obj-randart.h>

Data Fields

int hit_increment
 
int dam_increment
 
int hit_startval
 
int dam_startval
 
int ac_startval
 
int ac_increment
 
intart_probs
 
inttv_probs
 
inttv_num
 
int bow_total
 
int melee_total
 
int boot_total
 
int glove_total
 
int headgear_total
 
int shield_total
 
int cloak_total
 
int armor_total
 
int other_total
 
int total
 
int neg_power_total
 
inttv_freq
 
intbase_power
 
int max_power
 
int min_power
 
int avg_power
 
int var_power
 
intavg_tv_power
 
intmin_tv_power
 
intmax_tv_power
 
intbase_item_level
 
intbase_item_prob
 
intbase_art_alloc
 

Field Documentation

int ac_increment
int ac_startval
int armor_total

Referenced by rescale_freqs(), and store_base_power().

int* art_probs
int avg_power

Referenced by store_base_power().

int* avg_tv_power
int* base_art_alloc
int* base_item_level
int* base_item_prob
int* base_power
int boot_total

Referenced by rescale_freqs(), and store_base_power().

int bow_total

Referenced by rescale_freqs(), and store_base_power().

int cloak_total

Referenced by rescale_freqs(), and store_base_power().

int dam_increment
int dam_startval
int glove_total

Referenced by rescale_freqs(), and store_base_power().

int headgear_total

Referenced by rescale_freqs(), and store_base_power().

int hit_increment
int hit_startval
int max_power
int* max_tv_power
int melee_total

Referenced by rescale_freqs(), and store_base_power().

int min_power

Referenced by store_base_power().

int* min_tv_power
int neg_power_total
int other_total

Referenced by store_base_power().

int shield_total

Referenced by rescale_freqs(), and store_base_power().

int total

Referenced by rescale_freqs(), and store_base_power().

int* tv_freq
int* tv_num
int* tv_probs
int var_power

Referenced by store_base_power().


The documentation for this struct was generated from the following file: