Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving level
Monster information, for a specific monster.
bool quest_check(const struct monster *m)
Check if this (now dead) monster is a quest monster, and act appropriately.
struct file_parser quests_parser
struct quest * quests
Array of quests.
Structure for the "quests".
void player_quests_free(struct player *p)
Free the player quests.
void player_quests_reset(struct player *p)
Copy all the standard quests to the player quest history.
const char ** p
bool is_quest(int level)
Check if the given level is a quest level.
Most of the "player" information goes here.