Angband
player-birth.h
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1 
19 #ifndef PLAYER_BIRTH_H
20 #define PLAYER_BIRTH_H
21 
22 #include "cmd-core.h"
23 
24 extern void player_init(struct player *p);
25 extern void player_generate(struct player *p, const struct player_race *r,
26  const struct player_class *c, bool old_history);
27 extern char *get_history(struct history_chart *h);
28 extern void wield_all(struct player *p);
29 
30 void do_cmd_birth_init(struct command *cmd);
31 void do_cmd_birth_reset(struct command *cmd);
32 void do_cmd_choose_race(struct command *cmd);
33 void do_cmd_choose_class(struct command *cmd);
34 void do_cmd_buy_stat(struct command *cmd);
35 void do_cmd_sell_stat(struct command *cmd);
36 void do_cmd_reset_stats(struct command *cmd);
37 void do_cmd_roll_stats(struct command *cmd);
38 void do_cmd_prev_stats(struct command *cmd);
39 void do_cmd_choose_name(struct command *cmd);
40 void do_cmd_choose_history(struct command *cmd);
41 void do_cmd_accept_character(struct command *cmd);
42 
43 char *find_roman_suffix_start(const char *buf);
44 
45 #endif /* !PLAYER_BIRTH_H */
void wield_all(struct player *p)
Try to wield everything wieldable in the inventory.
Definition: player-birth.c:464
Player race info.
Definition: player.h:171
void do_cmd_prev_stats(struct command *cmd)
Definition: player-birth.c:1066
The struct command type is used to return details of the command the game should carry out...
Definition: cmd-core.h:188
void do_cmd_buy_stat(struct command *cmd)
Definition: player-birth.c:998
void do_cmd_choose_race(struct command *cmd)
Definition: player-birth.c:976
#define h
void do_cmd_accept_character(struct command *cmd)
Definition: player-birth.c:1107
void player_generate(struct player *p, const struct player_race *r, const struct player_class *c, bool old_history)
This fleshes out a full player based on the choices currently made, and so is called whenever things ...
Definition: player-birth.c:877
void player_init(struct player *p)
Definition: player-birth.c:383
Player class info.
Definition: player.h:272
void do_cmd_birth_init(struct command *cmd)
Definition: player-birth.c:929
png_bytep buf
Definition: libpng12/png.h:2815
void do_cmd_roll_stats(struct command *cmd)
Definition: player-birth.c:1032
Handles the queueing of game commands.
const char ** p[]
Definition: name.c:40
Definition: player.h:329
void do_cmd_choose_class(struct command *cmd)
Definition: player-birth.c:987
void do_cmd_birth_reset(struct command *cmd)
Definition: player-birth.c:968
void do_cmd_choose_name(struct command *cmd)
Definition: player-birth.c:1081
void do_cmd_reset_stats(struct command *cmd)
Definition: player-birth.c:1018
char * find_roman_suffix_start(const char *buf)
Roman numeral functions, for dynastic successions
Definition: player-birth.c:1198
void do_cmd_choose_history(struct command *cmd)
Definition: player-birth.c:1092
Most of the "player" information goes here.
Definition: player.h:450
char * get_history(struct history_chart *h)
Get the racial history, and social class, using the "history charts".
Definition: player-birth.c:318
void do_cmd_sell_stat(struct command *cmd)
Definition: player-birth.c:1008