Angband
Functions | Variables
p-info.c File Reference
#include "unit-test.h"
#include "init.h"
#include "player.h"

Functions

int setup_tests (void **state)
 
int teardown_tests (void *state)
 
int test_name0 (void *state)
 
int test_stats0 (void *state)
 
int test_skill_disarm0 (void *state)
 
int test_skill_device0 (void *state)
 
int test_skill_save0 (void *state)
 
int test_skill_stealth0 (void *state)
 
int test_skill_search0 (void *state)
 
int test_skill_melee0 (void *state)
 
int test_skill_shoot0 (void *state)
 
int test_skill_throw0 (void *state)
 
int test_skill_dig0 (void *state)
 
int test_info0 (void *state)
 
int test_history0 (void *state)
 
int test_height0 (void *state)
 
int test_weight0 (void *state)
 
int test_obj_flags0 (void *state)
 
int test_play_flags0 (void *state)
 

Variables

const char * suite_name = "parse/p-info"
 
struct test tests []
 

Function Documentation

int setup_tests ( void **  state)

References init_parse_p_race().

int teardown_tests ( void state)
int test_height0 ( void state)
int test_history0 ( void state)
int test_info0 ( void state)
int test_name0 ( void state)
int test_obj_flags0 ( void state)
int test_play_flags0 ( void state)
int test_skill_device0 ( void state)
int test_skill_dig0 ( void state)
int test_skill_disarm0 ( void state)
int test_skill_melee0 ( void state)
int test_skill_save0 ( void state)
int test_skill_search0 ( void state)
int test_skill_shoot0 ( void state)
int test_skill_stealth0 ( void state)
int test_skill_throw0 ( void state)
int test_stats0 ( void state)
int test_weight0 ( void state)

Variable Documentation

const char* suite_name = "parse/p-info"
struct test tests[]
Initial value:
= {
{ "name0", test_name0 },
{ "stats0", test_stats0 },
{ "skill_disarm0", test_skill_disarm0 },
{ "skill_device0", test_skill_device0 },
{ "skill_save0", test_skill_save0 },
{ "skill_stealth0", test_skill_stealth0 },
{ "skill_search0", test_skill_search0 },
{ "skill_melee0", test_skill_melee0 },
{ "skill_shoot0", test_skill_shoot0 },
{ "skill_throw0", test_skill_throw0 },
{ "skill_dig0", test_skill_dig0 },
{ "info0", test_info0 },
{ "history0", test_history0 },
{ "height0", test_height0 },
{ "weight0", test_weight0 },
{ "object_flags0", test_obj_flags0 },
{ "player_flags0", test_play_flags0 },
{ NULL, NULL }
}
int test_skill_shoot0(void *state)
Definition: p-info.c:113
int test_skill_search0(void *state)
Definition: p-info.c:91
int test_skill_throw0(void *state)
Definition: p-info.c:124
int test_info0(void *state)
Definition: p-info.c:146
int test_skill_save0(void *state)
Definition: p-info.c:69
int test_skill_stealth0(void *state)
Definition: p-info.c:80
int test_obj_flags0(void *state)
Definition: p-info.c:196
int test_name0(void *state)
Definition: p-info.c:21
int test_skill_device0(void *state)
Definition: p-info.c:58
int test_history0(void *state)
Definition: p-info.c:159
int test_skill_melee0(void *state)
Definition: p-info.c:102
int test_stats0(void *state)
Definition: p-info.c:32
int test_skill_disarm0(void *state)
Definition: p-info.c:47
int test_skill_dig0(void *state)
Definition: p-info.c:135
int test_height0(void *state)
Definition: p-info.c:172
NULL
Definition: list-summon-types.h:18
int test_play_flags0(void *state)
Definition: p-info.c:207
int test_weight0(void *state)
Definition: p-info.c:184