Angband
mon-move.h
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1 
18 #ifndef MONSTER_MOVE_H
19 #define MONSTER_MOVE_H
20 
21 
22 bool multiply_monster(struct chunk *c, const struct monster *mon);
23 void process_monsters(struct chunk *c, int minimum_energy);
24 void reset_monsters(void);
25 
26 #endif /* !MONSTER_MOVE_H */
bool multiply_monster(struct chunk *c, const struct monster *mon)
Monster turn routines These routines, culminating in monster_turn(), decide how a monster uses its t...
Definition: mon-move.c:818
Monster information, for a specific monster.
Definition: monster.h:323
void process_monsters(struct chunk *c, int minimum_energy)
Monster processing routines to be called by the main game loop
Definition: mon-move.c:1513
void reset_monsters(void)
Clear 'moved' status from all monsters.
Definition: mon-move.c:1601
Definition: cave.h:153