Angband
mon-move.h
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1 
18 #ifndef MONSTER_MOVE_H
19 #define MONSTER_MOVE_H
20 
21 
22 bool multiply_monster(const struct monster *m);
23 void process_monsters(struct chunk *c, int minimum_energy);
24 void reset_monsters(void);
25 
26 #endif /* !MONSTER_MOVE_H */
Monster information, for a specific monster.
Definition: monster.h:324
void process_monsters(struct chunk *c, int minimum_energy)
Process all the "live" monsters, once per game turn.
Definition: mon-move.c:1385
void reset_monsters(void)
Clear 'moved' status from all monsters.
Definition: mon-move.c:1473
Definition: cave.h:147
bool multiply_monster(const struct monster *m)
Lets the given monster attempt to reproduce.
Definition: mon-move.c:685