Angband
list-summon-types.h
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1 
16 /* name message type uniq base1 base2 base3 flag description*/
17 S(ANY, MSG_SUM_MONSTER, true, NULL, NULL, NULL, 0, "a monster")
18 S(KIN, MSG_SUM_MONSTER, false, NULL, NULL, NULL, 0, "similar monsters")
19 S(MONSTER, MSG_SUM_MONSTER, false, NULL, NULL, NULL, 0, "a monster")
20 S(MONSTERS, MSG_SUM_MONSTER, false, NULL, NULL, NULL, 0, "monsters")
21 S(ANIMAL, MSG_SUM_ANIMAL, false, NULL, NULL, NULL, RF_ANIMAL, "animals")
22 S(SPIDER, MSG_SUM_SPIDER, false, "spider", NULL, NULL, 0, "spiders")
23 S(HOUND, MSG_SUM_HOUND, false, "zephyr hound", "canine",NULL, 0, "hounds")
24 S(HYDRA, MSG_SUM_HYDRA, false, "hydra", NULL, NULL, 0, "hydrae")
25 S(AINU, MSG_SUM_AINU, false, "ainu", NULL, NULL, 0, "ainu")
26 S(DEMON, MSG_SUM_DEMON, false, NULL, NULL, NULL, RF_DEMON, "demons")
27 S(UNDEAD, MSG_SUM_UNDEAD, false, NULL, NULL, NULL, RF_UNDEAD, "undead")
28 S(DRAGON, MSG_SUM_DRAGON, false, NULL, NULL, NULL, RF_DRAGON, "dragons")
29 S(HI_DEMON, MSG_SUM_HI_DEMON, true, "major demon", NULL, NULL, 0, "greater demons")
30 S(HI_UNDEAD,MSG_SUM_HI_UNDEAD, true, "vampire", "wraith","lich",0, "greater undead")
31 S(HI_DRAGON,MSG_SUM_HI_DRAGON, true, "ancient dragon",NULL, NULL, 0, "ancient dragons")
32 S(WRAITH, MSG_SUM_WRAITH, true, "wraith", NULL, NULL, RF_UNIQUE, "ringwraiths")
33 S(UNIQUE, MSG_SUM_UNIQUE, true, NULL, NULL, NULL, RF_UNIQUE, "unique monsters")
34 S(MAX, MSG_SUM_MONSTER, false, NULL, NULL, NULL, 0, "")
similar monsters monsters spiders hydrae demons RF_DRAGON
Definition: list-summon-types.h:28
similar monsters monsters spiders hydrae demons MSG_SUM_DRAGON
Definition: list-summon-types.h:28
similar monsters monsters spiders hydrae demons dragons greater undead RF_UNIQUE
Definition: list-summon-types.h:32
Monster information, for a specific monster.
Definition: monster.h:323
similar monsters monsters spiders MSG_SUM_HYDRA
Definition: list-summon-types.h:24
similar monsters monsters spiders hydrae demons dragons wraith
Definition: list-summon-types.h:30
false
Definition: list-summon-types.h:18
Use the roguelike command false Show damage player deals to monsters
Definition: list-options.h:18
similar monsters monsters spiders hydrae RF_DEMON
Definition: list-summon-types.h:26
MSG_SUM_MONSTER
Definition: list-summon-types.h:18
similar monsters monsters MSG_SUM_SPIDER
Definition: list-summon-types.h:22
similar monsters monsters spiders hydra
Definition: list-summon-types.h:24
similar monsters monsters spiders hydrae demons dragons MSG_SUM_HI_UNDEAD
Definition: list-summon-types.h:30
#define MAX(a, b)
Definition: h-basic.h:199
similar monsters monsters spiders hydrae demons dragons vampire
Definition: list-summon-types.h:30
similar monsters monsters spider
Definition: list-summon-types.h:22
similar monsters monsters spiders hydrae MSG_SUM_DEMON
Definition: list-summon-types.h:26
similar monsters monsters spiders hydrae demons dragons greater undead MSG_SUM_WRAITH
Definition: list-summon-types.h:32
S(ANY, MSG_SUM_MONSTER, true, NULL, NULL, NULL, 0,"a monster") S(KIN
NULL
Definition: list-summon-types.h:18
similar monsters monsters spiders hydrae demons dragons true
Definition: list-summon-types.h:30
similar monsters monsters spiders hydrae demons dragons lich
Definition: list-summon-types.h:30