Angband
list-rooms.h
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1 
12 /* name rows cols builder */
13 ROOM("staircase room", 0, 0, staircase)
14 ROOM("simple room", 0, 0, simple)
15 ROOM("moria room", 0, 0, moria)
16 ROOM("large room", 0, 0, large)
17 ROOM("crossed room", 0, 0, crossed)
18 ROOM("circular room", 0, 0, circular)
19 ROOM("overlap room", 0, 0, overlap)
20 ROOM("room template", 11, 33, template)
21 ROOM("Interesting room", 40, 50, interesting)
22 ROOM("monster pit", 0, 0, pit)
23 ROOM("monster nest", 0, 0, nest)
24 ROOM("huge room", 0, 0, huge)
25 ROOM("room of chambers", 0, 0, room_of_chambers)
26 ROOM("Lesser vault", 22, 22, lesser_vault)
27 ROOM("Medium vault", 22, 33, medium_vault)
28 ROOM("Greater vault", 44, 66, greater_vault)
29 ROOM("Lesser vault (new)", 22, 22, lesser_vault)
30 ROOM("Medium vault (new)", 22, 33, medium_vault)
31 ROOM("Greater vault (new)", 44, 66, greater_vault)
32 
Monster information, for a specific monster.
Definition: monster.h:323
#define ROOM(a, b, c, d)
Definition: generate.h:206