Angband
list-rooms.h
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1 
12 /* name rows cols builder */
13 ROOM("simple room", 0, 0, simple)
14 ROOM("moria room", 0, 0, moria)
15 ROOM("large room", 0, 0, large)
16 ROOM("crossed room", 0, 0, crossed)
17 ROOM("circular room", 0, 0, circular)
18 ROOM("overlap room", 0, 0, overlap)
19 ROOM("room template", 11, 33, template)
20 ROOM("Interesting room", 40, 50, interesting)
21 ROOM("monster pit", 0, 0, pit)
22 ROOM("monster nest", 0, 0, nest)
23 ROOM("huge room", 0, 0, huge)
24 ROOM("room of chambers", 0, 0, room_of_chambers)
25 ROOM("Lesser vault", 22, 22, lesser_vault)
26 ROOM("Medium vault", 22, 33, medium_vault)
27 ROOM("Greater vault", 44, 66, greater_vault)
28 ROOM("Lesser vault (new)", 22, 22, lesser_vault)
29 ROOM("Medium vault (new)", 22, 33, medium_vault)
30 ROOM("Greater vault (new)", 44, 66, greater_vault)
31 
Monster information, for a specific monster.
Definition: monster.h:324
#define ROOM(a, b, c, d)
Definition: generate.h:203
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a new
Definition: list-options.h:74