Angband
list-player-timed.h
Go to the documentation of this file.
1 
11 /* symbol flag_redraw flag_update */
12 TMD(FAST, PR_STATUS, PU_BONUS)
13 TMD(SLOW, PR_STATUS, PU_BONUS)
15 TMD(PARALYZED, PR_STATUS, PU_BONUS)
16 TMD(CONFUSED, PR_STATUS, PU_BONUS)
17 TMD(AFRAID, PR_STATUS, PU_BONUS)
19 TMD(POISONED, PR_STATUS, PU_BONUS)
20 TMD(CUT, PR_STATUS, PU_BONUS)
21 TMD(STUN, PR_STATUS, PU_BONUS)
22 TMD(PROTEVIL, PR_STATUS, PU_BONUS)
23 TMD(INVULN, PR_STATUS, PU_BONUS)
24 TMD(HERO, PR_STATUS, PU_BONUS)
25 TMD(SHERO, PR_STATUS, PU_BONUS)
26 TMD(SHIELD, PR_STATUS, PU_BONUS)
27 TMD(BLESSED, PR_STATUS, PU_BONUS)
30 TMD(OPP_ACID, PR_STATUS, PU_BONUS)
31 TMD(OPP_ELEC, PR_STATUS, PU_BONUS)
32 TMD(OPP_FIRE, PR_STATUS, PU_BONUS)
33 TMD(OPP_COLD, PR_STATUS, PU_BONUS)
34 TMD(OPP_POIS, PR_STATUS, PU_BONUS)
35 TMD(OPP_CONF, PR_STATUS, PU_BONUS)
36 TMD(AMNESIA, PR_STATUS, PU_BONUS)
37 TMD(TELEPATHY, PR_STATUS, PU_BONUS)
38 TMD(STONESKIN, PR_STATUS, PU_BONUS)
39 TMD(TERROR, PR_STATUS, PU_BONUS)
40 TMD(SPRINT, PR_STATUS, PU_BONUS)
41 TMD(BOLD, PR_STATUS, PU_BONUS)
42 TMD(SCRAMBLE, PR_STATUS, PU_BONUS)
43 TMD(TRAPSAFE, PR_STATUS, PU_BONUS)
44 TMD(FASTCAST, PR_STATUS, PU_BONUS)
45 TMD(ATT_ACID, PR_STATUS, PU_BONUS)
46 TMD(ATT_ELEC, PR_STATUS, PU_BONUS)
47 TMD(ATT_FIRE, PR_STATUS, PU_BONUS)
48 TMD(ATT_COLD, PR_STATUS, PU_BONUS)
49 TMD(ATT_POIS, PR_STATUS, PU_BONUS)
50 TMD(ATT_CONF, PR_STATUS, PU_BONUS)
51 TMD(ATT_EVIL, PR_STATUS, PU_BONUS)
52 TMD(ATT_DEMON, PR_STATUS, PU_BONUS)
53 TMD(ATT_VAMP, PR_STATUS, PU_BONUS)
54 TMD(HEAL, PR_STATUS, PU_BONUS)
55 TMD(COMMAND, PR_STATUS, PU_BONUS)
56 TMD(ATT_RUN, PR_STATUS, PU_BONUS)
57 TMD(SCENTLESS, PR_STATUS, PU_BONUS)
58 TMD(POWERSHOT, PR_STATUS, PU_BONUS)
59 TMD(POWERBLOW, PR_STATUS, PU_BONUS)
60 TMD(BLOODLUST, PR_STATUS, PU_BONUS)
#define PR_MAP
Definition: player-calcs.h:67
#define TMD(a, b, c)
#define PR_STATUS
Definition: player-calcs.h:64
#define PU_BONUS
Bit flags for the "player->upkeep->update" variable.
Definition: player-calcs.h:36
#define PR_MONLIST
Definition: player-calcs.h:73
#define PU_MONSTERS
Definition: player-calcs.h:42
#define PR_ITEMLIST
Definition: player-calcs.h:74
#define PU_UPDATE_VIEW
Definition: player-calcs.h:41