Angband
list-player-timed.h
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1 
11 /* symbol flag_redraw flag_update */
12 TMD(FAST, 0, PU_BONUS)
13 TMD(SLOW, 0, PU_BONUS)
15 TMD(PARALYZED, 0, 0)
16 TMD(CONFUSED, 0, PU_BONUS)
17 TMD(AFRAID, 0, PU_BONUS)
19 TMD(POISONED, 0, PU_BONUS)
20 TMD(CUT, 0, 0)
21 TMD(STUN, 0, 0)
22 TMD(PROTEVIL, 0, 0)
23 TMD(INVULN, 0, PU_BONUS)
24 TMD(HERO, 0, PU_BONUS)
25 TMD(SHERO, 0, PU_BONUS)
26 TMD(SHIELD, 0, PU_BONUS)
27 TMD(BLESSED, 0, PU_BONUS)
28 TMD(SINVIS, 0, PU_BONUS | PU_MONSTERS)
29 TMD(SINFRA, 0, PU_BONUS | PU_MONSTERS)
30 TMD(OPP_ACID, PR_STATUS, PU_BONUS)
31 TMD(OPP_ELEC, PR_STATUS, PU_BONUS)
32 TMD(OPP_FIRE, PR_STATUS, PU_BONUS)
33 TMD(OPP_COLD, PR_STATUS, PU_BONUS)
34 TMD(OPP_POIS, 0, PU_BONUS)
35 TMD(OPP_CONF, PR_STATUS, PU_BONUS)
36 TMD(AMNESIA, 0, PU_BONUS)
37 TMD(TELEPATHY, 0, PU_BONUS)
38 TMD(STONESKIN, 0, PU_BONUS)
39 TMD(TERROR, 0, PU_BONUS)
40 TMD(SPRINT, 0, PU_BONUS)
41 TMD(BOLD, 0, PU_BONUS)
42 TMD(SCRAMBLE, PR_STATUS, PU_BONUS)
43 TMD(TRAPSAFE, 0, PU_BONUS)
#define PR_MAP
Definition: player-calcs.h:67
#define TMD(a, b, c)
#define PR_STATUS
Definition: player-calcs.h:64
#define PU_BONUS
Bit flags for the "player->upkeep->update" variable.
Definition: player-calcs.h:36
#define PR_MONLIST
Definition: player-calcs.h:73
#define PU_MONSTERS
Definition: player-calcs.h:42
#define PR_ITEMLIST
Definition: player-calcs.h:74
#define PU_UPDATE_VIEW
Definition: player-calcs.h:41