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14 /* symbol descr birth-descr */
15 PF(NONE, "", NULL)
16 PF(EXTRA_SHOT, "receive extra shots with tension bows at levels 20 and 40", "Gains extra shots with bow")
17 PF(BRAVERY_30, "become immune to fear at level 30", "Gains immunity to fear")
18 PF(BLESS_WEAPON, "may only wield blessed or hafted weapons", "Prefers blunt/blessed weapons")
19 PF(CUMBER_GLOVE, "have difficulty using magic with covered hands", NULL)
20 PF(ZERO_FAIL, "may obtain a perfect success rate with magic", "Advanced spellcasting")
21 PF(BEAM, "frequently turn bolt spells into beams", NULL)
22 PF(CHOOSE_SPELLS, "may choose their own spells to study", NULL)
23 PF(KNOW_MUSHROOM, "easily recognize mushrooms", "Identifies mushrooms")
24 PF(KNOW_ZAPPER, "easily recognize magic devices", "Identifies magic devices")
25 PF(SEE_ORE, "can sense ore in the walls", "Senses ore/minerals")
26 PF(NO_MANA, "cannot cast spells", NULL)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving level
Definition: list-options.h:86
s32b turn
Definition: game-world.c:45
#define PF(a, b, c)
Definition: list-summon-types.h:18