Angband
list-parser-errors.h
Go to the documentation of this file.
1 
6 PARSE_ERROR(NONE, "(none)")
7 PARSE_ERROR(BAD_EXPRESSION_STRING, "bad expression string")
8 PARSE_ERROR(ELEMENT_NAME_MISMATCH, "element name mismatch")
9 PARSE_ERROR(FIELD_TOO_LONG, "field too long")
10 PARSE_ERROR(GENERIC, "generic error")
11 PARSE_ERROR(INTERNAL, "internal error")
12 PARSE_ERROR(INVALID_ALLOCATION, "invalid allocation")
13 PARSE_ERROR(INVALID_COLOR, "invalid colour")
14 PARSE_ERROR(INVALID_DICE, "invalid dice")
15 PARSE_ERROR(INVALID_EFFECT, "invalid effect")
16 PARSE_ERROR(INVALID_EXPRESSION, "invalid expression")
17 PARSE_ERROR(INVALID_FLAG, "invalid flag")
18 PARSE_ERROR(INVALID_ID_TYPE, "invalid object property id type")
19 PARSE_ERROR(INVALID_ITEM_NUMBER, "invalid item number")
20 PARSE_ERROR(INVALID_ITERATE, "invalid power calculation iterate")
21 PARSE_ERROR(INVALID_LIGHTING, "invalid lighting")
22 PARSE_ERROR(INVALID_MESSAGE, "invalid message")
23 PARSE_ERROR(INVALID_MONSTER_BASE, "invalid monster base")
24 PARSE_ERROR(INVALID_MONSTER, "invalid monster race")
25 PARSE_ERROR(INVALID_OBJ_PROP_CODE, "invalid object property code")
26 PARSE_ERROR(INVALID_OPTION, "invalid option")
27 PARSE_ERROR(INVALID_OPERATION, "invalid power calculation operation")
28 PARSE_ERROR(INVALID_PROPERTY, "invalid object property type")
29 PARSE_ERROR(INVALID_SLAY, "invalid slay")
30 PARSE_ERROR(INVALID_SPELL_FREQ, "invalid spell frequency")
31 PARSE_ERROR(INVALID_SPELL_NAME, "invalid spell name")
32 PARSE_ERROR(INVALID_SPELL_STAT, "invalid spell stat")
33 PARSE_ERROR(INVALID_SUBTYPE, "invalid object property subtype")
34 PARSE_ERROR(INVALID_VALUE, "invaild value")
35 PARSE_ERROR(MISSING_BLOW_EFF_TYPE, "missing blow effect type")
36 PARSE_ERROR(MISSING_FIELD, "missing field")
37 PARSE_ERROR(MISSING_OBJ_PROP_TYPE, "missing object property type")
38 PARSE_ERROR(MISSING_RECORD_HEADER, "missing record header")
39 PARSE_ERROR(NO_ARTIFACT_NAME, "artifact name not found")
40 PARSE_ERROR(NO_BUILDER_FOUND, "no builder found")
41 PARSE_ERROR(NO_FILE_FOUND, "no file found")
42 PARSE_ERROR(NO_KIND_FOR_EGO_TYPE, "no kind for ego type")
43 PARSE_ERROR(NO_KIND_FOUND, "no kind found")
44 PARSE_ERROR(NO_ROOM_FOUND, "no room found")
45 PARSE_ERROR(NON_SEQUENTIAL_RECORDS, "non-sequential records")
46 PARSE_ERROR(NOT_NUMBER, "not a number")
47 PARSE_ERROR(NOT_RANDOM, "not random")
48 PARSE_ERROR(NOT_SPECIAL_ARTIFACT, "not a special artifact")
49 PARSE_ERROR(OBSOLETE_FILE, "obsolete file")
50 PARSE_ERROR(OUT_OF_BOUNDS, "out of bounds")
51 PARSE_ERROR(OUT_OF_MEMORY, "out of memory")
52 PARSE_ERROR(TOO_FEW_ENTRIES, "too few entries")
53 PARSE_ERROR(TOO_MANY_ENTRIES, "too many entries")
54 PARSE_ERROR(UNBOUND_EXPRESSION, "unbound expression")
55 PARSE_ERROR(UNDEFINED_DIRECTIVE, "undefined directive")
56 PARSE_ERROR(UNRECOGNISED_BLOW, "unrecognized blow")
57 PARSE_ERROR(UNRECOGNISED_BRAND, "unrecognized brand")
58 PARSE_ERROR(UNRECOGNISED_SLAY, "unrecognized slay")
59 PARSE_ERROR(UNRECOGNISED_CURSE, "unrecognized curse")
60 PARSE_ERROR(UNRECOGNISED_TRAP, "unrecognized trap")
61 PARSE_ERROR(UNRECOGNISED_TVAL, "unrecognized tval")
62 PARSE_ERROR(UNRECOGNISED_SVAL, "unrecognized sval")
63 PARSE_ERROR(UNRECOGNISED_PARAMETER, "unrecognized parameter")
64 PARSE_ERROR(VAULT_TOO_BIG, "vault too big")
65 PARSE_ERROR(VAULT_DESC_WRONG_LENGTH,"bad vault description line length")
An actual trap.
Definition: trap.h:75
Monster information, for a specific monster.
Definition: monster.h:323
Slay type.
Definition: object.h:75
keycode_t code
Definition: ui-event.c:25
png_infop png_uint_32 flag
Definition: libpng12/png.h:2191
png_infop png_sPLT_tpp entries
Definition: libpng12/png.h:2428
static char header[80]
Definition: ui-object.c:575
Definition: generate.h:203
int type
Definition: mon-msg.c:80
Definition: obj-power.h:55
A struct representing a strategy for making a dice roll.
Definition: z-rand.h:40
#define PARSE_ERROR(a, b)
Curse type.
Definition: object.h:90
Effect.
Definition: object.h:52
region bounds
Definition: ui-player.c:891
Intialize random names
Definition: init.c:664
png_voidp int value
Definition: libpng12/png.h:2145
cave_builder builder
Definition: generate.c:61
Brand type.
Definition: object.h:62
Information about artifacts.
Definition: object.h:238
png_bytep png_bytep png_size_t length
Definition: libpng12/png.h:1566