Angband
list-origins.h
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1 
5 ORIGIN(NONE, -1, "")
6 ORIGIN(FLOOR, 1, "Found lying on the floor %s")
7 ORIGIN(CHEST, 1, "Taken from a chest found %s")
8 ORIGIN(SPECIAL, 1, "Found lying on the floor of a special room %s")
9 ORIGIN(PIT, 1, "Found lying on the floor in a pit %s")
10 ORIGIN(VAULT, 1, "Found lying on the floor in a vault %s")
11 ORIGIN(LABYRINTH, 1, "Found lying on the floor of a labyrinth %s")
12 ORIGIN(CAVERN, 1, "Found lying on the floor of a cavern %s")
13 ORIGIN(RUBBLE, 1, "Found under some rubble %s")
14 ORIGIN(MIXED, -1, "") /* stack with mixed origins */
15 ORIGIN(DROP, 2, "Dropped by %s %s") /* normal monster drops */
16 ORIGIN(DROP_SPECIAL,2, "Dropped by %s %s") /* from monsters in special rooms */
17 ORIGIN(DROP_PIT, 2, "Dropped by %s %s") /* from monsters in pits/nests */
18 ORIGIN(DROP_VAULT, 2, "Dropped by %s %s") /* from monsters in vaults */
19 ORIGIN(STATS, -1, "") /* ^ only the above are considered by main-stats */
20 ORIGIN(ACQUIRE, 1, "Conjured forth by magic %s")
21 ORIGIN(STORE, 0, "Bought from a store")
22 ORIGIN(STOLEN, -1, "")
23 ORIGIN(BIRTH, 0, "An inheritance from your family")
24 ORIGIN(CHEAT, 0, "Created by debug option")
25 ORIGIN(DROP_BREED, 2, "Dropped by %s %s") /* from breeders */
26 ORIGIN(DROP_SUMMON, 2, "Dropped by %s %s") /* from combat summons */
27 ORIGIN(DROP_UNKNOWN,1, "Dropped by an unknown monster %s")
28 ORIGIN(DROP_POLY, 2, "Dropped by %s %s") /* from polymorphees */
29 ORIGIN(DROP_MIMIC, 2, "Dropped by %s %s") /* from mimics */
30 ORIGIN(DROP_WIZARD, 2, "Dropped by %s %s") /* from wizard mode summons */
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false Generate a random artifact BIRTH
Definition: list-options.h:70
Monster information, for a specific monster.
Definition: monster.h:323
void debug(const char *fmt,...)
Output some text.
Definition: debug.c:42
ORIGIN(MIXED,-1,"") ORIGIN(DROP
#define STORE(buffer, pos, mod, cod)
Definition: generate.h:206
Definition: store.h:57
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true CHEAT
Definition: list-options.h:54