6 ORIGIN(FLOOR, 1, "Found lying on the floor %s")
7 ORIGIN(CHEST, 1, "Taken from a chest found %s")
8 ORIGIN(SPECIAL, 1, "Found lying on the floor of a special room %s")
9 ORIGIN(PIT, 1, "Found lying on the floor in a pit %s")
10 ORIGIN(VAULT, 1, "Found lying on the floor in a
vault %s")
11 ORIGIN(LABYRINTH, 1, "Found lying on the floor of a labyrinth %s")
12 ORIGIN(CAVERN, 1, "Found lying on the floor of a cavern %s")
13 ORIGIN(RUBBLE, 1, "Found under some rubble %s")
15 ORIGIN(DROP, 2, "Dropped by %s %s")
16 ORIGIN(DROP_SPECIAL,2, "Dropped by %s %s")
17 ORIGIN(DROP_PIT, 2, "Dropped by %s %s")
18 ORIGIN(DROP_VAULT, 2, "Dropped by %s %s")
20 ORIGIN(ACQUIRE, 1, "Conjured forth by magic %s")
25 ORIGIN(DROP_BREED, 2, "Dropped by %s %s")
26 ORIGIN(DROP_SUMMON, 2, "Dropped by %s %s")
28 ORIGIN(DROP_POLY, 2, "Dropped by %s %s")
29 ORIGIN(DROP_MIMIC, 2, "Dropped by %s %s")
30 ORIGIN(DROP_WIZARD, 2, "Dropped by %s %s")
ORIGIN(MIXED, -1, "") ORIGIN(DROP
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact BIRTH
Definition: list-options.h:74
Monster information, for a specific monster.
Definition: monster.h:323
void debug(const char *fmt,...)
Output some text.
Definition: debug.c:42
#define STORE(buffer, pos, mod, cod)
Definition: generate.h:203
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true CHEAT
Definition: list-options.h:54