Angband
list-options.h
Go to the documentation of this file.
1 
10 /* name description
11 type normal */
12 OP(none, "",
13 SPECIAL, false)
14 OP(rogue_like_commands, "Use the roguelike command keyset",
16 OP(use_sound, "Use sound",
17 INTERFACE, false)
18 OP(show_damage, "Show damage player deals to monsters",
19 INTERFACE, false)
20 OP(use_old_target, "Use old target by default",
21 INTERFACE, false)
22 OP(pickup_always, "Always pickup items",
23 INTERFACE, false)
24 OP(pickup_inven, "Always pickup items matching inventory",
25 INTERFACE, true)
26 OP(show_flavors, "Show flavors in object descriptions",
27 INTERFACE, false)
28 OP(show_target, "Highlight target with cursor",
29 INTERFACE, true)
30 OP(highlight_player, "Highlight player with cursor between turns",
31 INTERFACE, false)
32 OP(disturb_near, "Disturb whenever viewable monster moves",
33 INTERFACE, true)
34 OP(solid_walls, "Show walls as solid blocks",
35 INTERFACE, false)
36 OP(hybrid_walls, "Show walls with shaded background",
37 INTERFACE, false)
38 OP(view_yellow_light, "Color: Illuminate torchlight in yellow",
39 INTERFACE, false)
40 OP(animate_flicker, "Color: Shimmer multi-colored things",
41 INTERFACE, false)
42 OP(center_player, "Center map continuously",
43 INTERFACE, false)
44 OP(purple_uniques, "Color: Show unique monsters in purple",
45 INTERFACE, false)
46 OP(auto_more, "Automatically clear '-more-' prompts",
47 INTERFACE, false)
48 OP(hp_changes_color, "Color: Player color indicates % hit points",
49 INTERFACE, true)
50 OP(mouse_movement, "Allow mouse clicks to move the player",
51 INTERFACE, true)
52 OP(notify_recharge, "Notify on object recharge",
53 INTERFACE, false)
54 OP(cheat_hear, "Cheat: Peek into monster creation",
55 CHEAT, false)
56 OP(score_hear, "Score: Peek into monster creation",
57 SCORE, false)
58 OP(cheat_room, "Cheat: Peek into dungeon creation",
59 CHEAT, false)
60 OP(score_room, "Score: Peek into dungeon creation",
61 SCORE, false)
62 OP(cheat_xtra, "Cheat: Peek into something else",
63 CHEAT, false)
64 OP(score_xtra, "Score: Peek into something else",
65 SCORE, false)
66 OP(cheat_know, "Cheat: Know complete monster info",
67 CHEAT, false)
68 OP(score_know, "Score: Know complete monster info",
69 SCORE, false)
70 OP(cheat_live, "Cheat: Allow player to avoid death",
71 CHEAT, false)
72 OP(score_live, "Score: Allow player to avoid death",
73 SCORE, false)
74 OP(birth_randarts, "Generate a new, random artifact set",
75 BIRTH, false)
76 OP(birth_connect_stairs, "Generate connected stairs",
77 BIRTH, true)
78 OP(birth_force_descend, "Force player descent (never make up stairs)",
79 BIRTH, false)
80 OP(birth_no_recall, "Word of Recall has no effect",
81 BIRTH, false)
82 OP(birth_no_artifacts, "Restrict creation of artifacts",
83 BIRTH, false)
84 OP(birth_stacking, "Stack objects on the floor",
85 BIRTH, true)
86 OP(birth_lose_arts, "Lose artifacts when leaving level",
87 BIRTH, false)
88 OP(birth_feelings, "Show level feelings",
89 BIRTH, true)
90 OP(birth_no_selling, "Increase gold drops but disable selling",
91 BIRTH, true)
92 OP(birth_start_kit, "Start with a kit of useful gear",
93 BIRTH, true)
94 OP(birth_ai_learn, "Monsters learn from their mistakes",
95 BIRTH, false)
96 OP(birth_know_runes, "Know all runes on birth",
97 BIRTH, false)
98 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable true Monsters learn from their mistakes
Definition: list-options.h:94
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false Color
Definition: list-options.h:38
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving level
Definition: list-options.h:86
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact BIRTH
Definition: list-options.h:74
Monster information, for a specific monster.
Definition: monster.h:323
The struct command type is used to return details of the command the game should carry out...
Definition: cmd-core.h:188
OP(none, "", SPECIAL, false) OP(rogue_like_commands
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable selling
Definition: list-options.h:90
false
Definition: list-summon-types.h:18
Use the roguelike command false Show damage player deals to monsters
Definition: list-options.h:18
png_infop png_color_16p * background
Definition: libpng12/png.h:2273
void sound(int type)
Make a noise, without a message.
Definition: message.c:347
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between turns
Definition: list-options.h:30
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of artifacts
Definition: list-options.h:82
Definition: z-set.c:24
Use the roguelike command keyset
Definition: list-options.h:14
struct flavor * flavors
Definition: obj-util.c:50
Use the roguelike command false Show damage player deals to false Always pickup items
Definition: list-options.h:22
Use the roguelike command INTERFACE
Definition: list-options.h:14
A struct representing a strategy for making a dice roll.
Definition: z-rand.h:40
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player descent(never make up stairs)"
Effect.
Definition: object.h:52
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a new
Definition: list-options.h:74
Most of the "player" information goes here.
Definition: player.h:450
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object descriptions
Definition: list-options.h:26
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true CHEAT
Definition: list-options.h:54
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more prompts
Definition: list-options.h:46
similar monsters monsters spiders hydrae demons dragons true
Definition: list-summon-types.h:30
Information about artifacts.
Definition: object.h:238
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map continuously
Definition: list-options.h:42
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid blocks
Definition: list-options.h:34
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Cheat
Definition: list-options.h:54