Angband
Functions | Variables
list-options.h File Reference

options More...

Go to the source code of this file.

Functions

 OP (none,"", SPECIAL, false) OP(rogue_like_commands
 
Use the roguelike command false OP (use_sound,"Use sound", INTERFACE, false) OP(show_damage
 
Use the roguelike command
false Show damage player deals
to false 
OP (use_old_target,"Use old target by default", INTERFACE, false) OP(pickup_always
 
Use the roguelike command
false Show damage player deals
to false Always pickup false 
OP (pickup_inven,"Always pickup items matching inventory", INTERFACE, true) OP(show_flavors
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false 
OP (show_target,"Highlight target with cursor", INTERFACE, true) OP(highlight_player
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false 
OP (disturb_near,"Disturb whenever viewable monster moves", INTERFACE, true) OP(solid_walls
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false 
OP (hybrid_walls,"Show walls with shaded background", INTERFACE, false) OP(view_yellow_light
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false 
OP (animate_flicker,"Color: Shimmer multi-colored things", INTERFACE, false) OP(center_player
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false 
OP (purple_uniques,"Color: Show unique monsters in purple", INTERFACE, false) OP(auto_more
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false 
OP (hp_changes_color,"Color: Player color indicates % hit points", INTERFACE, true) OP(mouse_movement
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true 
OP (notify_recharge,"Notify on object recharge", INTERFACE, false) OP(cheat_hear
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false 
OP (score_hear,"Score: Peek into monster creation", SCORE, false) OP(cheat_room
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false 
OP (score_room,"Score: Peek into dungeon creation", SCORE, false) OP(cheat_xtra
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false 
OP (score_xtra,"Score: Peek into something else", SCORE, false) OP(cheat_know
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false 
OP (score_know,"Score: Know complete monster info", SCORE, false) OP(cheat_live
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false 
OP (score_live,"Score: Allow player to avoid death", SCORE, false) OP(birth_randarts
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact false 
OP (birth_connect_stairs,"Generate connected stairs", BIRTH, true) OP(birth_force_descend
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact false Force
player 
descent (never make up stairs)"
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact false Force
player false 
OP (birth_no_recall,"Word of Recall has no effect", BIRTH, false) OP(birth_no_artifacts
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact false Force
player false Restrict creation
of false 
OP (birth_stacking,"Stack objects on the floor", BIRTH, true) OP(birth_lose_arts
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact false Force
player false Restrict creation
of false Lose artifacts when
leaving false 
OP (birth_feelings,"Show level feelings", BIRTH, true) OP(birth_no_selling
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact false Force
player false Restrict creation
of false Lose artifacts when
leaving false Increase gold
drops but disable true 
OP (birth_start_kit,"Start with a kit of useful gear", BIRTH, true) OP(birth_ai_learn
 

Variables

Use the roguelike command keyset
 
Use the roguelike command INTERFACE
 
Use the roguelike command
false Show damage player deals
to 
monsters
 
Use the roguelike command
false Show damage player deals
to false Always pickup 
items
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object 
descriptions
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between 
turns
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid 
blocks
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false 
Color
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map 
continuously
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more 
prompts
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the 
player
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true 
Cheat
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true 
CHEAT
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a 
new
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact 
set
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact 
BIRTH
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact false Force
player false Restrict creation
of 
artifacts
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact false Force
player false Restrict creation
of false Lose artifacts when
leaving 
level
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact false Force
player false Restrict creation
of false Lose artifacts when
leaving false Increase gold
drops but disable 
selling
 
Use the roguelike command
false Show damage player deals
to false Always pickup false
Show flavors in object false
Highlight player with cursor
between false Show walls as
solid false false Center map
false Automatically clear more
false Allow mouse clicks to
move the true false false
false false false Generate a
random artifact false Force
player false Restrict creation
of false Lose artifacts when
leaving false Increase gold
drops but disable true
Monsters learn from their 
mistakes
 

Detailed Description

options

Currently, if there are more than 20 of any option type, the later ones will be ignored Cheat options need to be followed by corresponding score options

Function Documentation

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player descent ( never make up  stairs)
OP ( none  ,
""  ,
SPECIAL  ,
false   
)
Use the roguelike command false OP ( use_sound  ,
"Use sound ,
INTERFACE  ,
false   
)
Use the roguelike command false Show damage player deals to false OP ( use_old_target  ,
"Use old target by default"  ,
INTERFACE  ,
false   
)
Use the roguelike command false Show damage player deals to false Always pickup false OP ( pickup_inven  ,
"Always pickup items matching inventory"  ,
INTERFACE  ,
true   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false OP ( show_target  ,
"Highlight target with cursor"  ,
INTERFACE  ,
true   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false OP ( disturb_near  ,
"Disturb whenever viewable monster moves"  ,
INTERFACE  ,
true   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false OP ( hybrid_walls  ,
"Show walls with shaded background ,
INTERFACE  ,
false   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false OP ( animate_flicker  ,
"Color: Shimmer multi-colored things"  ,
INTERFACE  ,
false   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false OP ( purple_uniques  ,
"Color: Show unique monsters in purple"  ,
INTERFACE  ,
false   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false OP ( hp_changes_color  ,
"Color: Player color indicates % hit points"  ,
INTERFACE  ,
true   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true OP ( notify_recharge  ,
"Notify on object recharge"  ,
INTERFACE  ,
false   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false OP ( score_hear  ,
"Score: Peek into monster creation"  ,
SCORE  ,
false   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false OP ( score_room  ,
"Score: Peek into dungeon creation"  ,
SCORE  ,
false   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false OP ( score_xtra  ,
"Score: Peek into something else"  ,
SCORE  ,
false   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false OP ( score_know  ,
"Score: Know complete monster info"  ,
SCORE  ,
false   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false OP ( score_live  ,
"Score: Allow player to avoid death"  ,
SCORE  ,
false   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false OP ( birth_connect_stairs  ,
"Generate connected stairs"  ,
BIRTH  ,
true   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false OP ( birth_no_recall  ,
"Word of Recall has no effect ,
BIRTH  ,
false   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false OP ( birth_stacking  ,
"Stack objects on the floor"  ,
BIRTH  ,
true   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false OP ( birth_feelings  ,
"Show level feelings"  ,
BIRTH  ,
true   
)
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable true OP ( birth_start_kit  ,
"Start with a kit of useful gear"  ,
BIRTH  ,
true   
)

Variable Documentation

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of artifacts
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable true Monsters learn from their BIRTH
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid blocks
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false Cheat
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false CHEAT
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false Color
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map continuously
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object descriptions
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the INTERFACE
Use the roguelike command false Show damage player deals to false Always pickup items

Referenced by display_string().

Use the roguelike command keyset
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving level
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable true Monsters learn from their mistakes
Use the roguelike command false Show damage player deals to monsters
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a new
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the player
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more prompts
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable selling
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact set
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between turns

Referenced by textui_cmd_rest().