Angband
Functions | Variables
list-options.h File Reference

options More...

Go to the source code of this file.

Functions

 OP (none, "", SPECIAL, false) OP(rogue_like_commands
 
Use the roguelike command false OP (use_sound, "Use sound", INTERFACE, false) OP(show_damage
 
Use the roguelike command false Show damage player deals to false OP (use_old_target, "Use old target by default", INTERFACE, false) OP(pickup_always
 
Use the roguelike command false Show damage player deals to false Always pickup false OP (pickup_inven, "Always pickup items matching inventory", INTERFACE, true) OP(show_flavors
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false OP (show_target, "Highlight target with cursor", INTERFACE, true) OP(highlight_player
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false OP (disturb_near, "Disturb whenever viewable monster moves", INTERFACE, true) OP(solid_walls
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false OP (hybrid_walls, "Show walls with shaded background", INTERFACE, false) OP(view_yellow_light
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false OP (animate_flicker, "Color: Shimmer multi-colored things", INTERFACE, false) OP(center_player
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false OP (purple_uniques, "Color: Show unique monsters in purple", INTERFACE, false) OP(auto_more
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false OP (hp_changes_color, "Color: Player color indicates % hit points", INTERFACE, true) OP(mouse_movement
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true OP (notify_recharge, "Notify on object recharge", INTERFACE, false) OP(effective_speed
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false OP (cheat_hear, "Cheat: Peek into monster creation", CHEAT, false) OP(score_hear
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false OP (cheat_room, "Cheat: Peek into dungeon creation", CHEAT, false) OP(score_room
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false OP (cheat_xtra, "Cheat: Peek into something else", CHEAT, false) OP(score_xtra
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false OP (cheat_live, "Cheat: Allow player to avoid death", CHEAT, false) OP(score_live
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false OP (birth_randarts, "Generate a new, random artifact set", BIRTH, false) OP(birth_connect_stairs
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true OP (birth_force_descend, "Force player descent (never make up stairs)", BIRTH, false) OP(birth_no_recall
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false OP (birth_no_artifacts, "Restrict creation of artifacts", BIRTH, false) OP(birth_stacking
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true OP (birth_lose_arts, "Lose artifacts when leaving level", BIRTH, false) OP(birth_feelings
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true OP (birth_no_selling, "Increase gold drops but disable selling", BIRTH, true) OP(birth_start_kit
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true Start with a kit of useful true OP (birth_ai_learn, "Monsters learn from their mistakes", BIRTH, false) OP(birth_know_runes
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true Start with a kit of useful true Know all runes on false OP (birth_know_flavors, "Know all flavors on birth", BIRTH, false) OP(birth_levels_persist
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true Start with a kit of useful true Know all runes on false Persistent levels (experimental)"
 

Variables

Use the roguelike command keyset
 
Use the roguelike command INTERFACE
 
Use the roguelike command false Show damage player deals to monsters
 
Use the roguelike command false Show damage player deals to false Always pickup items
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object descriptions
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between turns
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid blocks
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false Color
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map continuously
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more prompts
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the player
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as multiplier
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false Score
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false SCORE
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected stairs
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected BIRTH
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no effect
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the floor
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level feelings
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true Start with a kit of useful gear
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true Start with a kit of useful true Know all runes on birth
 

Detailed Description

options

Currently, if there are more than 21 of any option type, the later ones will be ignored Cheat options need to be followed by corresponding score options

Function Documentation

◆ levels()

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true Start with a kit of useful true Know all runes on false Persistent levels ( experimental  )

Referenced by calc_mana(), and calc_spells().

◆ OP() [1/22]

OP ( none  ,
""  ,
SPECIAL  ,
false   
)

◆ OP() [2/22]

Use the roguelike command false OP ( use_sound  ,
"Use sound ,
INTERFACE  ,
false   
)

◆ OP() [3/22]

Use the roguelike command false Show damage player deals to false OP ( use_old_target  ,
"Use old target by default"  ,
INTERFACE  ,
false   
)

◆ OP() [4/22]

Use the roguelike command false Show damage player deals to false Always pickup false OP ( pickup_inven  ,
"Always pickup items matching inventory"  ,
INTERFACE  ,
true   
)

◆ OP() [5/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false OP ( show_target  ,
"Highlight target with cursor"  ,
INTERFACE  ,
true   
)

◆ OP() [6/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false OP ( disturb_near  ,
"Disturb whenever viewable monster moves"  ,
INTERFACE  ,
true   
)

◆ OP() [7/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false OP ( hybrid_walls  ,
"Show walls with shaded background ,
INTERFACE  ,
false   
)

◆ OP() [8/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false OP ( animate_flicker  ,
"Color: Shimmer multi-colored things"  ,
INTERFACE  ,
false   
)

◆ OP() [9/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false OP ( purple_uniques  ,
"Color: Show unique monsters in purple"  ,
INTERFACE  ,
false   
)

◆ OP() [10/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false OP ( hp_changes_color  ,
"Color: Player color indicates % hit points"  ,
INTERFACE  ,
true   
)

◆ OP() [11/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true OP ( notify_recharge  ,
"Notify on object recharge"  ,
INTERFACE  ,
false   
)

◆ OP() [12/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false OP ( cheat_hear  ,
"Cheat: Peek into monster creation"  ,
CHEAT  ,
false   
)

◆ OP() [13/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false OP ( cheat_room  ,
"Cheat: Peek into dungeon creation"  ,
CHEAT  ,
false   
)

◆ OP() [14/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false OP ( cheat_xtra  ,
"Cheat: Peek into something else"  ,
CHEAT  ,
false   
)

◆ OP() [15/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false OP ( cheat_live  ,
"Cheat: Allow player to avoid death"  ,
CHEAT  ,
false   
)

◆ OP() [16/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false OP ( birth_randarts  ,
"Generate a  new,
random artifact set ,
BIRTH  ,
false   
)

◆ OP() [17/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true OP ( birth_force_descend  ,
"Force player descent (never make up stairs)"  ,
BIRTH  ,
false   
)

◆ OP() [18/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false OP ( birth_no_artifacts  ,
"Restrict creation of artifacts"  ,
BIRTH  ,
false   
)

◆ OP() [19/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true OP ( birth_lose_arts  ,
"Lose artifacts when leaving level ,
BIRTH  ,
false   
)

◆ OP() [20/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true OP ( birth_no_selling  ,
"Increase gold drops but disable selling"  ,
BIRTH  ,
true   
)

◆ OP() [21/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true Start with a kit of useful true OP ( birth_ai_learn  ,
"Monsters learn from their mistakes"  ,
BIRTH  ,
false   
)

◆ OP() [22/22]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true Start with a kit of useful true Know all runes on false OP ( birth_know_flavors  ,
"Know all flavors on birth ,
BIRTH  ,
false   
)

Variable Documentation

◆ BIRTH

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true Start with a kit of useful true Know all runes on false Persistent BIRTH

◆ birth

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true Start with a kit of useful true Know all runes on birth

◆ blocks

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid blocks

◆ Color

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false Color

◆ continuously

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map continuously

◆ descriptions

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object descriptions

◆ effect

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no effect

◆ feelings

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level feelings

◆ floor

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the floor

◆ gear

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected true Word of Recall has no false Stack objects on the true Show level true Start with a kit of useful gear

◆ INTERFACE

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as INTERFACE

◆ items

Use the roguelike command false Show damage player deals to false Always pickup items

Referenced by display_string().

◆ keyset

Use the roguelike command keyset

◆ monsters

Use the roguelike command false Show damage player deals to monsters

◆ multiplier

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as multiplier

◆ player

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the player

◆ prompts

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more prompts

◆ Score

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false Score

◆ SCORE

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false SCORE

◆ stairs

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Show effective speed as false false false false false Generate connected stairs

◆ turns

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between turns

Referenced by textui_cmd_rest().