Angband
Functions | Variables
list-options.h File Reference

options More...

Go to the source code of this file.

Functions

 OP (none, "", SPECIAL, false) OP(rogue_like_commands
 
Use the roguelike command false OP (use_sound, "Use sound", INTERFACE, false) OP(show_damage
 
Use the roguelike command false Show damage player deals to false OP (use_old_target, "Use old target by default", INTERFACE, false) OP(pickup_always
 
Use the roguelike command false Show damage player deals to false Always pickup false OP (pickup_inven, "Always pickup items matching inventory", INTERFACE, true) OP(show_flavors
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false OP (show_target, "Highlight target with cursor", INTERFACE, true) OP(highlight_player
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false OP (disturb_near, "Disturb whenever viewable monster moves", INTERFACE, true) OP(solid_walls
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false OP (hybrid_walls, "Show walls with shaded background", INTERFACE, false) OP(view_yellow_light
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false OP (animate_flicker, "Color: Shimmer multi-colored things", INTERFACE, false) OP(center_player
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false OP (purple_uniques, "Color: Show unique monsters in purple", INTERFACE, false) OP(auto_more
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false OP (hp_changes_color, "Color: Player color indicates % hit points", INTERFACE, true) OP(mouse_movement
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true OP (notify_recharge, "Notify on object recharge", INTERFACE, false) OP(cheat_hear
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false OP (score_hear, "Score: Peek into monster creation", SCORE, false) OP(cheat_room
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false OP (score_room, "Score: Peek into dungeon creation", SCORE, false) OP(cheat_xtra
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false OP (score_xtra, "Score: Peek into something else", SCORE, false) OP(cheat_know
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false OP (score_know, "Score: Know complete monster info", SCORE, false) OP(cheat_live
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false OP (score_live, "Score: Allow player to avoid death", SCORE, false) OP(birth_randarts
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false OP (birth_connect_stairs, "Generate connected stairs", BIRTH, true) OP(birth_force_descend
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player descent (never make up stairs)"
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false OP (birth_no_recall, "Word of Recall has no effect", BIRTH, false) OP(birth_no_artifacts
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false OP (birth_stacking, "Stack objects on the floor", BIRTH, true) OP(birth_lose_arts
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false OP (birth_feelings, "Show level feelings", BIRTH, true) OP(birth_no_selling
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable true OP (birth_start_kit, "Start with a kit of useful gear", BIRTH, true) OP(birth_ai_learn
 

Variables

Use the roguelike command keyset
 
Use the roguelike command INTERFACE
 
Use the roguelike command false Show damage player deals to monsters
 
Use the roguelike command false Show damage player deals to false Always pickup items
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object descriptions
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between turns
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid blocks
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false Color
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map continuously
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more prompts
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the player
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true Cheat
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true CHEAT
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a new
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact set
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact BIRTH
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of artifacts
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving level
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable selling
 
Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable true Monsters learn from their mistakes
 

Detailed Description

options

Currently, if there are more than 20 of any option type, the later ones will be ignored Cheat options need to be followed by corresponding score options

Function Documentation

◆ descent()

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player descent ( never make up  stairs)

◆ OP() [1/21]

OP ( none  ,
""  ,
SPECIAL  ,
false   
)

◆ OP() [2/21]

Use the roguelike command false OP ( use_sound  ,
"Use sound ,
INTERFACE  ,
false   
)

◆ OP() [3/21]

Use the roguelike command false Show damage player deals to false OP ( use_old_target  ,
"Use old target by default"  ,
INTERFACE  ,
false   
)

◆ OP() [4/21]

Use the roguelike command false Show damage player deals to false Always pickup false OP ( pickup_inven  ,
"Always pickup items matching inventory"  ,
INTERFACE  ,
true   
)

◆ OP() [5/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false OP ( show_target  ,
"Highlight target with cursor"  ,
INTERFACE  ,
true   
)

◆ OP() [6/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false OP ( disturb_near  ,
"Disturb whenever viewable monster moves"  ,
INTERFACE  ,
true   
)

◆ OP() [7/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false OP ( hybrid_walls  ,
"Show walls with shaded background ,
INTERFACE  ,
false   
)

◆ OP() [8/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false OP ( animate_flicker  ,
"Color: Shimmer multi-colored things"  ,
INTERFACE  ,
false   
)

◆ OP() [9/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false OP ( purple_uniques  ,
"Color: Show unique monsters in purple"  ,
INTERFACE  ,
false   
)

◆ OP() [10/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false OP ( hp_changes_color  ,
"Color: Player color indicates % hit points"  ,
INTERFACE  ,
true   
)

◆ OP() [11/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true OP ( notify_recharge  ,
"Notify on object recharge"  ,
INTERFACE  ,
false   
)

◆ OP() [12/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false OP ( score_hear  ,
"Score: Peek into monster creation"  ,
SCORE  ,
false   
)

◆ OP() [13/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false OP ( score_room  ,
"Score: Peek into dungeon creation"  ,
SCORE  ,
false   
)

◆ OP() [14/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false OP ( score_xtra  ,
"Score: Peek into something else"  ,
SCORE  ,
false   
)

◆ OP() [15/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false OP ( score_know  ,
"Score: Know complete monster info"  ,
SCORE  ,
false   
)

◆ OP() [16/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false OP ( score_live  ,
"Score: Allow player to avoid death"  ,
SCORE  ,
false   
)

◆ OP() [17/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false OP ( birth_connect_stairs  ,
"Generate connected stairs"  ,
BIRTH  ,
true   
)

◆ OP() [18/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false OP ( birth_no_recall  ,
"Word of Recall has no effect ,
BIRTH  ,
false   
)

◆ OP() [19/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false OP ( birth_stacking  ,
"Stack objects on the floor"  ,
BIRTH  ,
true   
)

◆ OP() [20/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false OP ( birth_feelings  ,
"Show level feelings"  ,
BIRTH  ,
true   
)

◆ OP() [21/21]

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable true OP ( birth_start_kit  ,
"Start with a kit of useful gear"  ,
BIRTH  ,
true   
)

Variable Documentation

◆ artifacts

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of artifacts

◆ BIRTH

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable true Monsters learn from their BIRTH

◆ blocks

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid blocks

◆ Cheat

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false Cheat

◆ CHEAT

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false CHEAT

◆ Color

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false Color

◆ continuously

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map continuously

◆ descriptions

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object descriptions

◆ INTERFACE

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the INTERFACE

◆ items

Use the roguelike command false Show damage player deals to false Always pickup items

Referenced by display_string().

◆ keyset

Use the roguelike command keyset

◆ level

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving level

◆ mistakes

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable true Monsters learn from their mistakes

◆ monsters

Use the roguelike command false Show damage player deals to monsters

◆ new

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a new

◆ player

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the player

◆ prompts

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more prompts

◆ selling

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact false Force player false Restrict creation of false Lose artifacts when leaving false Increase gold drops but disable selling

◆ set

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between false Show walls as solid false false Center map false Automatically clear more false Allow mouse clicks to move the true false false false false false Generate a random artifact set

◆ turns

Use the roguelike command false Show damage player deals to false Always pickup false Show flavors in object false Highlight player with cursor between turns

Referenced by textui_cmd_rest().