object flags for all objects More...
object flags for all objects
Write an artifact data file.
Changing flag order will break savefiles. Flags below start from 1 on line 14, so a flag's sequence number is its line number minus 13.
Each sustain flag (SUST_*) has a matching stat in src/list-stats.h, which should be at the same index in that file as the sustain in this file.
Flag properties are defined in lib/gamedata/object_property.txt