Angband
list-mon-timed.h
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16 /* name gets_save stack resist_flag max_time message_begin message_end message_increase */
17 MON_TMD(SLEEP, true, NO, RF_NO_SLEEP, 10000, MON_MSG_FALL_ASLEEP, MON_MSG_WAKES_UP, 0 )
18 MON_TMD(STUN, false, MAX, RF_NO_STUN, 50, MON_MSG_DAZED, MON_MSG_NOT_DAZED, MON_MSG_MORE_DAZED )
19 MON_TMD(CONF, false, MAX, RF_NO_CONF, 50, MON_MSG_CONFUSED, MON_MSG_NOT_CONFUSED, MON_MSG_MORE_CONFUSED )
20 MON_TMD(FEAR, true, INCR, RF_NO_FEAR, 10000, MON_MSG_FLEE_IN_TERROR, MON_MSG_NOT_AFRAID, MON_MSG_MORE_AFRAID )
21 MON_TMD(SLOW, false, INCR, RF_NO_SLOW, 50, MON_MSG_SLOWED, MON_MSG_NOT_SLOWED, MON_MSG_MORE_SLOWED )
22 MON_TMD(FAST, false, INCR, 0, 50, MON_MSG_HASTED, MON_MSG_NOT_HASTED, MON_MSG_MORE_HASTED )
23 MON_TMD(HOLD, false, MAX, RF_NO_HOLD, 50, MON_MSG_HELD, MON_MSG_NOT_HELD, 0 )
24 MON_TMD(MAX, true, INCR, 0, 0, 0, 0, 0 )
#define MON_TMD(a, b, c, d, e, f, g, h)
false
Definition: list-summon-types.h:18
#define MAX(a, b)
Definition: h-basic.h:199
similar monsters monsters spiders hydrae demons dragons true
Definition: list-summon-types.h:30