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7 MFLAG(VIEW, "Monster is in line of sight")
8 MFLAG(ACTIVE, "Monster is in active mode")
9 MFLAG(NICE, "Monster is still being nice")
10 MFLAG(SHOW, "Monster is recently memorized")
11 MFLAG(MARK, "Monster is currently memorized")
12 MFLAG(VISIBLE, "Monster is \"visible\"")
13 MFLAG(UNAWARE, "Player doesn't know this is a monster")
14 MFLAG(AWARE, "Monster is aware of the player")
15 MFLAG(HANDLED, "Monster has been processed this turn")
#define MFLAG(a, b)
Definition: monster.h:36
Monster information, for a specific monster.
Definition: monster.h:320
s32b turn
Definition: game-world.c:43
Most of the "player" information goes here.
Definition: player.h:454