Angband
list-mon-spells.h
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1 
13 /* name type*/
14 RSF(NONE, 0)
15 RSF(SHRIEK, RST_ANNOY | RST_INNATE)
16 RSF(ARROW_1, RST_BOLT | RST_INNATE)
17 RSF(ARROW_2, RST_BOLT | RST_INNATE)
18 RSF(ARROW_3, RST_BOLT | RST_INNATE)
19 RSF(ARROW_4, RST_BOLT | RST_INNATE)
20 RSF(BR_ACID, RST_BREATH | RST_INNATE)
21 RSF(BR_ELEC, RST_BREATH | RST_INNATE)
22 RSF(BR_FIRE, RST_BREATH | RST_INNATE)
23 RSF(BR_COLD, RST_BREATH | RST_INNATE)
24 RSF(BR_POIS, RST_BREATH | RST_INNATE)
25 RSF(BR_NETH, RST_BREATH | RST_INNATE)
26 RSF(BR_LIGHT, RST_BREATH | RST_INNATE)
27 RSF(BR_DARK, RST_BREATH | RST_INNATE)
28 RSF(BR_SOUN, RST_BREATH | RST_INNATE)
29 RSF(BR_CHAO, RST_BREATH | RST_INNATE)
30 RSF(BR_DISE, RST_BREATH | RST_INNATE)
31 RSF(BR_NEXU, RST_BREATH | RST_INNATE)
32 RSF(BR_TIME, RST_BREATH | RST_INNATE)
33 RSF(BR_INER, RST_BREATH | RST_INNATE)
34 RSF(BR_GRAV, RST_BREATH | RST_INNATE)
35 RSF(BR_SHAR, RST_BREATH | RST_INNATE)
36 RSF(BR_PLAS, RST_BREATH | RST_INNATE)
37 RSF(BR_WALL, RST_BREATH | RST_INNATE)
38 RSF(BR_MANA, RST_BREATH | RST_INNATE)
39 RSF(BOULDER, RST_BOLT | RST_INNATE)
40 RSF(BA_ACID, RST_BALL)
41 RSF(BA_ELEC, RST_BALL)
42 RSF(BA_FIRE, RST_BALL)
43 RSF(BA_COLD, RST_BALL)
44 RSF(BA_POIS, RST_BALL)
45 RSF(BA_NETH, RST_BALL)
46 RSF(BA_WATE, RST_BALL)
47 RSF(BA_MANA, RST_BALL)
48 RSF(BA_DARK, RST_BALL)
49 RSF(DRAIN_MANA, RST_ANNOY)
50 RSF(MIND_BLAST, RST_ATTACK | RST_ANNOY)
51 RSF(BRAIN_SMASH,RST_ATTACK | RST_ANNOY)
52 RSF(CAUSE_1, RST_ATTACK)
53 RSF(CAUSE_2, RST_ATTACK)
54 RSF(CAUSE_3, RST_ATTACK)
55 RSF(CAUSE_4, RST_ATTACK)
56 RSF(BO_ACID, RST_BOLT)
57 RSF(BO_ELEC, RST_BOLT)
58 RSF(BO_FIRE, RST_BOLT)
59 RSF(BO_COLD, RST_BOLT)
60 RSF(BO_POIS, RST_BOLT)
61 RSF(BO_NETH, RST_BOLT)
62 RSF(BO_WATE, RST_BOLT)
63 RSF(BO_MANA, RST_BOLT)
64 RSF(BO_PLAS, RST_BOLT)
65 RSF(BO_ICEE, RST_BOLT)
66 RSF(MISSILE, RST_BOLT)
67 RSF(SCARE, RST_ANNOY)
68 RSF(BLIND, RST_ANNOY)
69 RSF(CONF, RST_ANNOY)
70 RSF(SLOW, RST_ANNOY | RST_HASTE)
71 RSF(HOLD, RST_ANNOY | RST_HASTE)
72 RSF(HASTE, RST_HASTE)
73 RSF(HEAL, RST_HEAL)
74 RSF(BLINK, RST_TACTIC | RST_ESCAPE)
75 RSF(TPORT, RST_ESCAPE)
76 RSF(TELE_TO, RST_ANNOY)
77 RSF(TELE_AWAY, RST_ESCAPE)
78 RSF(TELE_LEVEL, RST_ESCAPE)
79 RSF(DARKNESS, RST_ANNOY)
80 RSF(TRAPS, RST_ANNOY)
81 RSF(FORGET, RST_ANNOY)
82 RSF(S_KIN, RST_SUMMON)
83 RSF(S_HI_DEMON, RST_SUMMON)
84 RSF(S_MONSTER, RST_SUMMON)
85 RSF(S_MONSTERS, RST_SUMMON)
86 RSF(S_ANIMAL, RST_SUMMON)
87 RSF(S_SPIDER, RST_SUMMON)
88 RSF(S_HOUND, RST_SUMMON)
89 RSF(S_HYDRA, RST_SUMMON)
90 RSF(S_AINU, RST_SUMMON)
91 RSF(S_DEMON, RST_SUMMON)
92 RSF(S_UNDEAD, RST_SUMMON)
93 RSF(S_DRAGON, RST_SUMMON)
94 RSF(S_HI_UNDEAD,RST_SUMMON)
95 RSF(S_HI_DRAGON,RST_SUMMON)
96 RSF(S_WRAITH, RST_SUMMON)
97 RSF(S_UNIQUE, RST_SUMMON)
98 RSF(MAX, 0)
Definition: mon-spell.h:42
Definition: mon-spell.h:40
#define RSF(a, b)
Definition: mon-spell.h:35
Definition: mon-spell.h:34
Definition: mon-spell.h:32
Definition: mon-spell.h:41
Definition: mon-spell.h:37
#define MAX(a, b)
Definition: h-basic.h:199
Definition: mon-spell.h:33
Definition: mon-spell.h:38
Definition: mon-spell.h:39
Definition: mon-spell.h:36