Angband
list-mon-race-flags.h
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1 
6 /* symbol type descr */
7 RF(NONE, RFT_NONE, "")
8 RF(UNIQUE, RFT_OBV, "")
9 RF(QUESTOR, RFT_OBV, "")
10 RF(MALE, RFT_OBV, "")
11 RF(FEMALE, RFT_OBV, "")
12 RF(CHAR_CLEAR, RFT_DISP, "")
13 RF(ATTR_RAND, RFT_DISP, "")
14 RF(ATTR_CLEAR, RFT_DISP, "")
15 RF(ATTR_MULTI, RFT_DISP, "")
16 RF(FORCE_DEPTH, RFT_GEN, "")
17 RF(UNAWARE, RFT_NOTE, "")
18 RF(FORCE_SLEEP, RFT_GEN, "")
19 RF(FORCE_EXTRA, RFT_GEN, "")
20 RF(GROUP_AI, RFT_OBV, "")
21 RF(SEASONAL, RFT_GEN, "")
22 RF(NEVER_BLOW, RFT_BEHAV, "")
23 RF(NEVER_MOVE, RFT_BEHAV, "")
24 RF(RAND_25, RFT_BEHAV, "")
25 RF(RAND_50, RFT_BEHAV, "")
26 RF(ONLY_GOLD, RFT_DROP, "")
27 RF(ONLY_ITEM, RFT_DROP, "")
28 RF(DROP_40, RFT_DROP, "")
29 RF(DROP_60, RFT_DROP, "")
30 RF(DROP_1, RFT_DROP, "")
31 RF(DROP_2, RFT_DROP, "")
32 RF(DROP_3, RFT_DROP, "")
33 RF(DROP_4, RFT_DROP, "")
34 RF(DROP_GOOD, RFT_DROP, "")
35 RF(DROP_GREAT, RFT_DROP, "")
36 RF(DROP_20, RFT_DROP, "")
37 RF(MIMIC_INV, RFT_BEHAV, "")
38 RF(STUPID, RFT_BEHAV, "")
39 RF(SMART, RFT_BEHAV, "")
40 RF(HAS_LIGHT, RFT_NOTE, "")
41 RF(ATTR_FLICKER,RFT_DISP, "")
42 RF(INVISIBLE, RFT_DET, "invisible")
43 RF(COLD_BLOOD, RFT_DET, "cold blooded")
44 RF(EMPTY_MIND, RFT_DET, "not detected by telepathy")
45 RF(WEIRD_MIND, RFT_DET, "rarely detected by telepathy")
46 RF(MULTIPLY, RFT_NOTE, "")
47 RF(REGENERATE, RFT_NOTE, "")
48 RF(POWERFUL, RFT_BEHAV, "")
49 RF(OPEN_DOOR, RFT_ALTER, "open doors")
50 RF(BASH_DOOR, RFT_ALTER, "bash down doors")
51 RF(PASS_WALL, RFT_ALTER, "pass through walls")
52 RF(KILL_WALL, RFT_ALTER, "bore through walls")
53 RF(MOVE_BODY, RFT_ALTER, "push past weaker monsters")
54 RF(KILL_BODY, RFT_ALTER, "destroy weaker monsters")
55 RF(TAKE_ITEM, RFT_ALTER, "pick up objects")
56 RF(KILL_ITEM, RFT_ALTER, "destroy objects")
57 RF(ORC, RFT_RACE_N, "orc")
58 RF(TROLL, RFT_RACE_N, "troll")
59 RF(GIANT, RFT_RACE_N, "giant")
60 RF(DRAGON, RFT_RACE_N, "dragon")
61 RF(DEMON, RFT_RACE_N, "demon")
62 RF(ANIMAL, RFT_RACE_A, "natural")
63 RF(EVIL, RFT_RACE_A, "evil")
64 RF(UNDEAD, RFT_RACE_A, "undead")
65 RF(NONLIVING, RFT_RACE_A, "nonliving")
66 RF(METAL, RFT_RACE_A, "metal")
67 RF(HURT_LIGHT, RFT_VULN, "bright light")
68 RF(HURT_ROCK, RFT_VULN, "rock remover")
69 RF(HURT_FIRE, RFT_VULN_I, "fire")
70 RF(HURT_COLD, RFT_VULN_I, "cold")
71 RF(IM_ACID, RFT_RES, "acid")
72 RF(IM_ELEC, RFT_RES, "lightning")
73 RF(IM_FIRE, RFT_RES, "fire")
74 RF(IM_COLD, RFT_RES, "cold")
75 RF(IM_POIS, RFT_RES, "poison")
76 RF(IM_NETHER, RFT_RES, "nether")
77 RF(IM_WATER, RFT_RES, "water")
78 RF(IM_PLASMA, RFT_RES, "plasma")
79 RF(IM_NEXUS, RFT_RES, "nexus")
80 RF(IM_DISEN, RFT_RES, "disenchantment")
81 RF(NO_FEAR, RFT_PROT, "frightened")
82 RF(NO_STUN, RFT_PROT, "stunned")
83 RF(NO_CONF, RFT_PROT, "confused")
84 RF(NO_SLEEP, RFT_PROT, "slept")
85 RF(NO_HOLD, RFT_PROT, "held")
86 RF(NO_SLOW, RFT_PROT, "slowed")
87 /* end flags */
Definition: monster.h:52
Definition: monster.h:49
Definition: monster.h:55
Definition: monster.h:51
Definition: monster.h:50
Definition: monster.h:59
Definition: monster.h:60
Use the roguelike command false Show damage player deals to monsters
Definition: list-options.h:18
#define open
Definition: ds_io.h:28
Definition: monster.h:48
Definition: monster.h:53
Definition: monster.h:58
Definition: monster.h:57
Definition: monster.h:61
Definition: monster.h:54
Definition: monster.h:56
Definition: monster.h:47
#define RF(a, b, c)