Angband
list-mon-message.h
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1 
11 /* id MSG_GENERIC, text */
12 MON_MSG(NONE, MSG_GENERIC, false, "[is|are] hurt.")
13 MON_MSG(DIE, MSG_KILL, false, "die[s].")
14 MON_MSG(DESTROYED, MSG_KILL, false, "[is|are] destroyed.")
15 MON_MSG(RESIST_A_LOT, MSG_GENERIC, false, "resist[s] a lot.")
16 MON_MSG(HIT_HARD, MSG_GENERIC, false, "[is|are] hit hard.")
17 MON_MSG(RESIST, MSG_GENERIC, false, "resist[s].")
18 MON_MSG(IMMUNE, MSG_GENERIC, false, "[is|are] immune.")
19 MON_MSG(RESIST_SOMEWHAT, MSG_GENERIC, false, "resist[s] somewhat.")
20 MON_MSG(UNAFFECTED, MSG_GENERIC, false, "[is|are] unaffected!")
21 MON_MSG(SPAWN, MSG_GENERIC, false, "spawn[s]!")
22 MON_MSG(HEALTHIER, MSG_GENERIC, false, "look[s] healthier.")
23 MON_MSG(FALL_ASLEEP, MSG_GENERIC, false, "fall[s] asleep!")
24 MON_MSG(WAKES_UP, MSG_GENERIC, false, "wake[s] up.")
25 MON_MSG(CRINGE_LIGHT, MSG_GENERIC, false, "cringe[s] from the light!")
26 MON_MSG(SHRIVEL_LIGHT, MSG_KILL, false, "shrivel[s] away in the light!")
27 MON_MSG(LOSE_SKIN, MSG_GENERIC, false, "lose[s] some skin!")
28 MON_MSG(DISSOLVE, MSG_KILL, false, "dissolve[s]!")
29 MON_MSG(CATCH_FIRE, MSG_GENERIC, false, "catch[es] fire!")
30 MON_MSG(BADLY_FROZEN, MSG_GENERIC, false, "[is|are] badly frozen.")
31 MON_MSG(SHUDDER, MSG_GENERIC, false, "shudder[s].")
32 MON_MSG(CHANGE, MSG_GENERIC, false, "change[s]!")
33 MON_MSG(DISAPPEAR, MSG_GENERIC, false, "disappear[s]!")
34 MON_MSG(MORE_DAZED, MSG_GENERIC, false, "[is|are] even more stunned.")
35 MON_MSG(DAZED, MSG_GENERIC, false, "[is|are] stunned.")
36 MON_MSG(NOT_DAZED, MSG_GENERIC, false, "[is|are] no longer stunned.")
37 MON_MSG(MORE_CONFUSED, MSG_GENERIC, false, "look[s] more confused.")
38 MON_MSG(CONFUSED, MSG_GENERIC, false, "look[s] confused.")
39 MON_MSG(NOT_CONFUSED, MSG_GENERIC, false, "[is|are] no longer confused.")
40 MON_MSG(MORE_SLOWED, MSG_GENERIC, false, "look[s] more slowed.")
41 MON_MSG(SLOWED, MSG_GENERIC, false, "look[s] slowed.")
42 MON_MSG(NOT_SLOWED , MSG_GENERIC, false, "speed[s] up.")
43 MON_MSG(MORE_HASTED, MSG_GENERIC, false, "look[s] even faster!")
44 MON_MSG(HASTED, MSG_GENERIC, false, "start[s] moving faster.")
45 MON_MSG(NOT_HASTED, MSG_GENERIC, false, "slow[s] down.")
46 MON_MSG(MORE_AFRAID, MSG_GENERIC, false, "look[s] more terrified!")
47 MON_MSG(FLEE_IN_TERROR, MSG_FLEE, false, "flee[s] in terror!")
48 MON_MSG(NOT_AFRAID, MSG_GENERIC, false, "[is|are] no longer afraid.")
49 MON_MSG(HELD, MSG_GENERIC, false, "[is|are] frozen to the spot!")
50 MON_MSG(NOT_HELD, MSG_GENERIC, false, "can move again.")
51 MON_MSG(MORIA_DEATH, MSG_KILL, true, "You hear [a|several] scream[|s] of agony!")
52 MON_MSG(DISINTEGRATES, MSG_KILL, false, "disintegrate[s]!")
53 MON_MSG(FREEZE_SHATTER, MSG_KILL, false, "freeze[s] and shatter[s]!")
54 MON_MSG(MANA_DRAIN, MSG_GENERIC, false, "lose[s] some mana!")
55 MON_MSG(BRIEF_PUZZLE, MSG_GENERIC, false, "look[s] briefly puzzled.")
56 MON_MSG(MAINTAIN_SHAPE, MSG_GENERIC, false, "maintain[s] the same shape.")
57 MON_MSG(UNHARMED, MSG_GENERIC, false, "[is|are] unharmed.")
58 /* Dummy messages for monster pain - we use edit file info instead. */
59 MON_MSG(95, MSG_GENERIC, false, "")
60 MON_MSG(75, MSG_GENERIC, false, "")
61 MON_MSG(50, MSG_GENERIC, false, "")
62 MON_MSG(35, MSG_GENERIC, false, "")
63 MON_MSG(20, MSG_GENERIC, false, "")
64 MON_MSG(10, MSG_GENERIC, false, "")
65 MON_MSG(0, MSG_GENERIC, false, "")
66 MON_MSG(MAX, MSG_GENERIC, false, "")
png_size_t start
Definition: libpng12/png.h:1521
#define MON_MSG(x, t, o, s)
false
Definition: list-summon-types.h:18
#define MAX(a, b)
Definition: h-basic.h:199
similar monsters monsters spiders hydrae demons dragons true
Definition: list-summon-types.h:30