Angband
Functions | Variables
c-info.c File Reference
#include "unit-test.h"
#include "init.h"
#include "obj-properties.h"
#include "object.h"
#include "obj-tval.h"
#include "obj-util.h"
#include "player.h"

Functions

int setup_tests (void **state)
 
int teardown_tests (void *state)
 
int test_name0 (void *state)
 
int test_stats0 (void *state)
 
int test_skill_disarm0 (void *state)
 
int test_skill_device0 (void *state)
 
int test_skill_save0 (void *state)
 
int test_skill_stealth0 (void *state)
 
int test_skill_search0 (void *state)
 
int test_skill_melee0 (void *state)
 
int test_skill_shoot0 (void *state)
 
int test_skill_throw0 (void *state)
 
int test_skill_dig0 (void *state)
 
int test_info0 (void *state)
 
int test_attack0 (void *state)
 
int test_title0 (void *state)
 
int test_equip0 (void *state)
 
int test_flags0 (void *state)
 
int test_magic0 (void *state)
 

Variables

const char * suite_name = "parse/c-info"
 
struct test tests []
 

Function Documentation

int setup_tests ( void **  state)

References init_parse_class().

int teardown_tests ( void state)

References parser_destroy().

int test_attack0 ( void state)
int test_equip0 ( void state)
int test_flags0 ( void state)
int test_info0 ( void state)
int test_magic0 ( void state)
int test_name0 ( void state)
int test_skill_device0 ( void state)
int test_skill_dig0 ( void state)
int test_skill_disarm0 ( void state)
int test_skill_melee0 ( void state)
int test_skill_save0 ( void state)
int test_skill_search0 ( void state)
int test_skill_shoot0 ( void state)
int test_skill_stealth0 ( void state)
int test_skill_throw0 ( void state)
int test_stats0 ( void state)
int test_title0 ( void state)

Variable Documentation

const char* suite_name = "parse/c-info"
struct test tests[]
Initial value:
= {
{ "name0", test_name0 },
{ "stats0", test_stats0 },
{ "skill_disarm0", test_skill_disarm0 },
{ "skill_device0", test_skill_device0 },
{ "skill_save0", test_skill_save0 },
{ "skill_stealth0", test_skill_stealth0 },
{ "skill_search0", test_skill_search0 },
{ "skill_melee0", test_skill_melee0 },
{ "skill_shoot0", test_skill_shoot0 },
{ "skill_throw0", test_skill_throw0 },
{ "skill_dig0", test_skill_dig0 },
{ "info0", test_info0 },
{ "attack0", test_attack0 },
{ "title0", test_title0 },
{ "flags0", test_flags0 },
{ NULL, NULL }
}
int test_skill_stealth0(void *state)
Definition: c-info.c:84
int test_stats0(void *state)
Definition: c-info.c:33
int test_skill_shoot0(void *state)
Definition: c-info.c:120
int test_name0(void *state)
Definition: c-info.c:22
int test_attack0(void *state)
Definition: c-info.c:170
int test_skill_throw0(void *state)
Definition: c-info.c:132
int test_flags0(void *state)
Definition: c-info.c:211
int test_skill_disarm0(void *state)
Definition: c-info.c:48
int test_skill_search0(void *state)
Definition: c-info.c:96
int test_title0(void *state)
Definition: c-info.c:183
int test_info0(void *state)
Definition: c-info.c:156
int test_skill_save0(void *state)
Definition: c-info.c:72
int test_skill_melee0(void *state)
Definition: c-info.c:108
NULL
Definition: list-summon-types.h:18
int test_skill_device0(void *state)
Definition: c-info.c:60
int test_skill_dig0(void *state)
Definition: c-info.c:144